• xtrn/minesweeper/minesweeper.js welcome.bin boom1.bin boom2.bin boom3.bin boom4.bin mine.bin

    From rswindell@VERT to CVS commit on Saturday, October 26, 2019 08:59:19
    xtrn/minesweeper minesweeper.js 2.2 2.3 welcome.bin 2.1 2.2 boom1.bin NONE 2.1 boom2.bin NONE 2.1 boom3.bin NONE 2.1 boom4.bin NONE 2.1 mine.bin NONE 2.1
    Update of /cvsroot/sbbs/xtrn/minesweeper
    In directory cvs:/tmp/cvs-serv14234

    Modified Files:
    minesweeper.js welcome.bin
    Added Files:
    boom1.bin boom2.bin boom3.bin boom4.bin mine.bin
    Log Message:
    Add a "mine" block-art splash screen. This one's not bad.
    Add a few (badly drawn) "boom" splash screens, displayed when a mine is detonated. I really would like an ANSI/block artist to replace or add to
    these with some decent art (Grymmjack, Kirkman?).
    Fixed a couple of cosmetic issues I noticed when watching the Minesweeper YouTube video back, e.g. extra digit on the count-down timer.
    Fixed a bug in place_mines() that could place one too-few mines on the board
    if the player were extra lucky (the initially selected cell was chosen for a random mine placement).
    When detonating a mine while cloning, display the detonated mine in the file board screen as detonated (and not a regular/undetonated) mine.


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