Good Day.Disregard the ERR and the LOGON.LST issue. I forgot that I uppped my account to LEVEL 90 to prevent this door game from being displayed to standard users. I did not have SYSOP logging/statistics turned on.
Old school BBS sysop here, and I've resurrected my old license of Worldgroup, and am utilizing SBBS for Door games.
I'm having a few issues that I'm wondering if anyone can assist with.
First, I have an old DOS-based Door Game that I personally wrote using QuickBasic 4.5 and DOOR SOURCE libraries (Door Source 4.0). While the door itself executes correctly, SBBS fails to capture any of the communication routines (display text, etc) within the door.
I've tried using Netfoss, but same issue. I can only conclude that Door Source utilizes some sort of hardware-based communication routines on the back end that common Fossil or other redirectors cannot pickup.
Secondly; in debugging my Door, I had to move SBBS from Windows 2000 server to Windows 2003. (Door game would get a division by zero error on 2nd runs in Windows 2000; doesn't occur on 2003).
I migrated the BBS to Server 2003 by simply copying the SBBS directory over.
The only issue I'm having is an error at logon (just saying a critical error occurred, and to check ;ERR). However, my menus have been re-done so that only the game menu is present.
What I have noticed is the C:\SBBS\DATA\LOGON.LST file is not getting updated at logon. I've verified permissions are set to "Everyone - Full Control".
Any ideas here?
Thanks in advance.
Good Day.Patched EXEC does not help, either.
Old school BBS sysop here, and I've resurrected my old license of Worldgroup, and am utilizing SBBS for Door games.
I'm having a few issues that I'm wondering if anyone can assist with.
First, I have an old DOS-based Door Game that I personally wrote using QuickBasic 4.5 and DOOR SOURCE libraries (Door Source 4.0). While the door itself executes correctly, SBBS fails to capture any of the communication routines (display text, etc) within the door.
I've tried using Netfoss, but same issue. I can only conclude that Door Source utilizes some sort of hardware-based communication routines on the back end that common Fossil or other redirectors cannot pickup.
Secondly; in debugging my Door, I had to move SBBS from Windows 2000 server to Windows 2003. (Door game would get a division by zero error on 2nd runs in Windows 2000; doesn't occur on 2003).
I migrated the BBS to Server 2003 by simply copying the SBBS directory over.
The only issue I'm having is an error at logon (just saying a critical error occurred, and to check ;ERR). However, my menus have been re-done so that only the game menu is present.
What I have noticed is the C:\SBBS\DATA\LOGON.LST file is not getting updated at logon. I've verified permissions are set to "Everyone - Full Control".
Any ideas here?
Thanks in advance.
From Newsgroup: alt.bbs.synchronet
Good Day.
Old school BBS sysop here, and I've resurrected my old license of Worldgroup, and am utilizing SBBS for Door games.
I'm having a few issues that I'm wondering if anyone can assist with.
First, I have an old DOS-based Door Game that I personally wrote using QuickBasic 4.5 and DOOR SOURCE libraries (Door Source 4.0). While the door itself executes correctly, SBBS fails to capture any of the communication routines (display text, etc) within the door.
I've tried using Netfoss, but same issue. I can only conclude that Door Source utilizes some sort of hardware-based communication routines on the back end that common Fossil or other redirectors cannot pickup.
Secondly; in debugging my Door, I had to move SBBS from Windows 2000 server to Windows 2003. (Door game would get a division by zero error on 2nd runs in Windows 2000; doesn't occur on 2003).
I migrated the BBS to Server 2003 by simply copying the SBBS directory over. The only issue I'm having is an error at logon (just saying a critical error occurred, and to check ;ERR). However, my menus have been re-done so that only the game menu is present.
What I have noticed is the C:\SBBS\DATA\LOGON.LST file is not getting updated at logon. I've verified permissions are set to "Everyone - Full Control".
Any ideas here?
Good Day.Thanks for the response, DigitalMan. I had seen you post this prior (regarding the Fossil), and have been though all of the settings, adjusted different ways, and am still unable to get this to work.
Old school BBS sysop here, and I've resurrected my old license of Worldgroup, and am utilizing SBBS for Door games.
I'm having a few issues that I'm wondering if anyone can assist with.
First, I have an old DOS-based Door Game that I personally wrote using QuickBasic 4.5 and DOOR SOURCE libraries (Door Source 4.0). While the door itself executes correctly, SBBS fails to capture any of the communication routines (display text, etc) within the door.
I've tried using Netfoss, but same issue. I can only conclude that Door Source utilizes some sort of hardware-based communication routines on the back end that common Fossil or other redirectors cannot pickup.
Secondly; in debugging my Door, I had to move SBBS from Windows 2000 server to Windows 2003. (Door game would get a division by zero error on 2nd runs in Windows 2000; doesn't occur on 2003).
I migrated the BBS to Server 2003 by simply copying the SBBS directory over.
The only issue I'm having is an error at logon (just saying a critical error occurred, and to check ;ERR). However, my menus have been re-done so that only the game menu is present.
What I have noticed is the C:\SBBS\DATA\LOGON.LST file is not getting updated at logon. I've verified permissions are set to "Everyone - Full Control".
Any ideas here?
Thanks in advance.
Good Day.I've verified the door works direct through COM. I can utilize ESXi's named pipe serial ports to connect WorldGroup to another system running GHOST. The door will execute and traffic will pass. However, since WG/Ghost monitor DCD to determine when the door execution in complete, this doesn't get interpreted over the named pipe - and so Worldgroup sits in the door until either the serial port is disconnected in ESXi, or the (door) system is powered down.
Old school BBS sysop here, and I've resurrected my old license of Worldgroup, and am utilizing SBBS for Door games.
I'm having a few issues that I'm wondering if anyone can assist with.
First, I have an old DOS-based Door Game that I personally wrote using QuickBasic 4.5 and DOOR SOURCE libraries (Door Source 4.0). While the door itself executes correctly, SBBS fails to capture any of the communication routines (display text, etc) within the door.
I've tried using Netfoss, but same issue. I can only conclude that Door Source utilizes some sort of hardware-based communication routines on the back end that common Fossil or other redirectors cannot pickup.
Secondly; in debugging my Door, I had to move SBBS from Windows 2000 server to Windows 2003. (Door game would get a division by zero error on 2nd runs in Windows 2000; doesn't occur on 2003).
I migrated the BBS to Server 2003 by simply copying the SBBS directory over.
The only issue I'm having is an error at logon (just saying a critical error occurred, and to check ;ERR). However, my menus have been re-done so that only the game menu is present.
What I have noticed is the C:\SBBS\DATA\LOGON.LST file is not getting updated at logon. I've verified permissions are set to "Everyone - Full Control".
Any ideas here?
Thanks in advance.
I'd be happy to pass along the door game if anyone with some know wants to give it a whirl.
Good Day.I'll get a ZIP compiled and upload it. Source is QuickBasic 4.5, with DoorSource 4.0 library injected. Unfortunately, there isn't much technical information within DoorSource's documentation to determine how exactly it's trying to communicate. There are parameters to set ADDR/IRQ; and even setting these for a standard COM1 didn't allow it to redirect under Synchronet.
Old school BBS sysop here, and I've resurrected my old license of Worldgroup, and am utilizing SBBS for Door games.
I'm having a few issues that I'm wondering if anyone can assist with.
First, I have an old DOS-based Door Game that I personally wrote using QuickBasic 4.5 and DOOR SOURCE libraries (Door Source 4.0). While the door itself executes correctly, SBBS fails to capture any of the communication routines (display text, etc) within the door.
I've tried using Netfoss, but same issue. I can only conclude that Door Source utilizes some sort of hardware-based communication routines on the back end that common Fossil or other redirectors cannot pickup.
Secondly; in debugging my Door, I had to move SBBS from Windows 2000 server to Windows 2003. (Door game would get a division by zero error on 2nd runs in Windows 2000; doesn't occur on 2003).
I migrated the BBS to Server 2003 by simply copying the SBBS directory over.
The only issue I'm having is an error at logon (just saying a critical error occurred, and to check ;ERR). However, my menus have been re-done so that only the game menu is present.
What I have noticed is the C:\SBBS\DATA\LOGON.LST file is not getting updated at logon. I've verified permissions are set to "Everyone - Full Control".
Any ideas here?
Thanks in advance.
On Monday, April 13, 2020 at 7:54:08 AM UTC-4, brya...@gmail.com wrote:Ok. Have the Zip file ready to go. Just trying to figure out how to attach here...
Good Day.
Old school BBS sysop here, and I've resurrected my old license of Worldgroup, and am utilizing SBBS for Door games.
I'm having a few issues that I'm wondering if anyone can assist with.
First, I have an old DOS-based Door Game that I personally wrote using QuickBasic 4.5 and DOOR SOURCE libraries (Door Source 4.0). While the door itself executes correctly, SBBS fails to capture any of the communication routines (display text, etc) within the door.
I've tried using Netfoss, but same issue. I can only conclude that Door Source utilizes some sort of hardware-based communication routines on the back end that common Fossil or other redirectors cannot pickup.
Secondly; in debugging my Door, I had to move SBBS from Windows 2000 server to Windows 2003. (Door game would get a division by zero error on 2nd runs in Windows 2000; doesn't occur on 2003).
I migrated the BBS to Server 2003 by simply copying the SBBS directory over.
The only issue I'm having is an error at logon (just saying a critical error occurred, and to check ;ERR). However, my menus have been re-done so that only the game menu is present.
What I have noticed is the C:\SBBS\DATA\LOGON.LST file is not getting updated at logon. I've verified permissions are set to "Everyone - Full Control".
Any ideas here?
Thanks in advance.
I'll get a ZIP compiled and upload it. Source is QuickBasic 4.5, with DoorSource 4.0 library injected. Unfortunately, there isn't much technical information within DoorSource's documentation to determine how exactly it's trying to communicate. There are parameters to set ADDR/IRQ; and even setting these for a standard COM1 didn't allow it to redirect under Synchronet.
I'll include the DS40 docs in the ZIP as well.
On Thursday, April 16, 2020 at 12:10:28 PM UTC-4, brya...@gmail.com wrote:--- Synchronet 3.18a-Win32 NewsLink 1.112
On Monday, April 13, 2020 at 7:54:08 AM UTC-4, brya...@gmail.com wrote:
Good Day.
Old school BBS sysop here, and I've resurrected my old license of Worldgroup, and am utilizing SBBS for Door games.
I'm having a few issues that I'm wondering if anyone can assist with.
First, I have an old DOS-based Door Game that I personally wrote using QuickBasic 4.5 and DOOR SOURCE libraries (Door Source 4.0). While the door itself executes correctly, SBBS fails to capture any of the communication routines (display text, etc) within the door.
I've tried using Netfoss, but same issue. I can only conclude that Door Source utilizes some sort of hardware-based communication routines on the back end that common Fossil or other redirectors cannot pickup.
Secondly; in debugging my Door, I had to move SBBS from Windows 2000 server to Windows 2003. (Door game would get a division by zero error on 2nd runs in Windows 2000; doesn't occur on 2003).
I migrated the BBS to Server 2003 by simply copying the SBBS directory over.
The only issue I'm having is an error at logon (just saying a critical error occurred, and to check ;ERR). However, my menus have been re-done so that only the game menu is present.
What I have noticed is the C:\SBBS\DATA\LOGON.LST file is not getting updated at logon. I've verified permissions are set to "Everyone - Full Control".
Any ideas here?
Thanks in advance.
I'll get a ZIP compiled and upload it. Source is QuickBasic 4.5, with DoorSource 4.0 library injected. Unfortunately, there isn't much technical information within DoorSource's documentation to determine how exactly it's trying to communicate. There are parameters to set ADDR/IRQ; and even setting these for a standard COM1 didn't allow it to redirect under Synchronet.
I'll include the DS40 docs in the ZIP as well.
Ok. Have the Zip file ready to go. Just trying to figure out how to attach here...
On Thursday, April 16, 2020 at 12:10:28 PM UTC-4, brya...@gmail.com wrote:I've placed the file on one of my web servers here: http://www.baycountyscanner.org/images/MISCTL.ZIP
On Monday, April 13, 2020 at 7:54:08 AM UTC-4, brya...@gmail.com wrote:
Good Day.
Old school BBS sysop here, and I've resurrected my old license of Worldgroup, and am utilizing SBBS for Door games.
I'm having a few issues that I'm wondering if anyone can assist with.
First, I have an old DOS-based Door Game that I personally wrote using QuickBasic 4.5 and DOOR SOURCE libraries (Door Source 4.0). While the door itself executes correctly, SBBS fails to capture any of the communication routines (display text, etc) within the door.
I've tried using Netfoss, but same issue. I can only conclude that Door Source utilizes some sort of hardware-based communication routines on the back end that common Fossil or other redirectors cannot pickup.
Secondly; in debugging my Door, I had to move SBBS from Windows 2000 server to Windows 2003. (Door game would get a division by zero error on 2nd runs in Windows 2000; doesn't occur on 2003).
I migrated the BBS to Server 2003 by simply copying the SBBS directory over.
The only issue I'm having is an error at logon (just saying a critical error occurred, and to check ;ERR). However, my menus have been re-done so that only the game menu is present.
What I have noticed is the C:\SBBS\DATA\LOGON.LST file is not getting updated at logon. I've verified permissions are set to "Everyone - Full Control".
Any ideas here?
Thanks in advance.
I'll get a ZIP compiled and upload it. Source is QuickBasic 4.5, with DoorSource 4.0 library injected. Unfortunately, there isn't much technical information within DoorSource's documentation to determine how exactly it's trying to communicate. There are parameters to set ADDR/IRQ; and even setting these for a standard COM1 didn't allow it to redirect under Synchronet.
I'll include the DS40 docs in the ZIP as well.
Ok. Have the Zip file ready to go. Just trying to figure out how to attach here...
I'll include the DS40 docs in the ZIP as well.
Ok. Have the Zip file ready to go. Just trying to figure out how
to attach here...
To: bryandj23
Re: Re: Door game fight and error at logon
By: bryandj23 to alt.bbs.synchronet on Fri Apr 17 2020 03:06:43
I'll include the DS40 docs in the ZIP as well.
Ok. Have the Zip file ready to go. Just trying to figure out how
to attach here...
most likely you don't... you should probably send it to DM directly via email... while you're reading a newsgroup, the rest of us are reading the area
via QWKnetworking or FTN where file attaches to posts are not copacetic unless
they are in private mails ;)
)\/(ark
--- SBBSecho 3.10-Linux
* Origin: SouthEast Star Mail HUB - SESTAR (1:3634/12)
--- Synchronet 3.18a-Win32 NewsLink 1.112
* Vertrauen - Riverside County, California - telnet://vert.synchro.net
From Newsgroup: alt.bbs.synchronet
On Friday, April 17, 2020 at 6:06:44 AM UTC-4, brya...@gmail.com wrote:
On Thursday, April 16, 2020 at 12:10:28 PM UTC-4, brya...@gmail.com wrote:
On Monday, April 13, 2020 at 7:54:08 AM UTC-4, brya...@gmail.com wrote:
Good Day.
Old school BBS sysop here, and I've resurrected my old license of Worldgroup, and am utilizing SBBS for Door games.
I'm having a few issues that I'm wondering if anyone can assist with.
First, I have an old DOS-based Door Game that I personally wrote using QuickBasic 4.5 and DOOR SOURCE libraries (Door Source 4.0). While the door itself executes correctly, SBBS fails to capture any of the communication routines (display text, etc) within the door.
I've tried using Netfoss, but same issue. I can only conclude that Door Source utilizes some sort of hardware-based communication routines on the back end that common Fossil or other redirectors cannot pickup.
Secondly; in debugging my Door, I had to move SBBS from Windows 2000 server to Windows 2003. (Door game would get a division by zero error on 2nd runs in Windows 2000; doesn't occur on 2003).
I migrated the BBS to Server 2003 by simply copying the SBBS directory over.
The only issue I'm having is an error at logon (just saying a critical error occurred, and to check ;ERR). However, my menus have been re-done so that only the game menu is present.
What I have noticed is the C:\SBBS\DATA\LOGON.LST file is not getting updated at logon. I've verified permissions are set to "Everyone - Full Control".
Any ideas here?
Thanks in advance.
I'll get a ZIP compiled and upload it. Source is QuickBasic 4.5, with DoorSource 4.0 library injected. Unfortunately, there isn't much technical information within DoorSource's documentation to determine how exactly it's trying to communicate. There are parameters to set ADDR/IRQ; and even setting these for a standard COM1 didn't allow it to redirect under Synchronet.
I'll include the DS40 docs in the ZIP as well.
Ok. Have the Zip file ready to go. Just trying to figure out how to attach here...I've placed the file on one of my web servers here: http://www.baycountyscanner.org/images/MISCTL.ZIP
From Newsgroup: alt.bbs.synchronet
DM:
Thanks for testing it. The fact that you were able to see the "CREATING NEW USER FILE" tells me that the comms are in fact working for you. Those are all sent with the "CALL Send" routine within Door Source.
The errors you saw on the local side seem to indicate the directory structure didn't create. Within your MC folder, the MCINSTAL.EXE should have unzipped RESOURCE.001, 002, etc into subdirectories such as ANSI, PLAYER, WX, INSPECT, etc.
Right after the "Logging On...", the program performs a "SHELL dir$", where dir$ is...aw shit.
I have a hard-coded path in there I was using for testing; I maybe have compiled the wrong code version to send to you.
Either way - the "Creating File" and "Logging on.." that you were able to receive is further/better than where I was able to. I'll try configuring in SCFG as you did, and report back.
Sincerely appreciate your assistance with this. I wrote this in 94; I would have been 16 at the time. The code and routines seriously need some rework.
From Newsgroup: alt.bbs.synchronet
Hi DM. Hope you're having a nice weekend.
Since you still have those RESOURCE.00x files, that indicates that MCINSTAL.EXE was not run to create the necessary directories.
No biggie
though - your test was exactly what I needed to keep down the troubleshooting road.
I spent some time cleaning up and modifying my code in the game, and finally got back around to trying this out. I reconfigured the door exactly how you have it configured (door in xtrn directory instead of C:\Doors, SCFG set exactly as you have it), and still - only launches locally.
Sidenote: I've had this issue with other doors, and the fix is to configure the door for FOSSIL support; which unfortunately I cannot do with DoorSource. So, I started changing settings in SBBSEXEC.ini. Pertinent settings here are all default.
I did enable debugging, but haven't gone
that route yet.
So, Virtualize=true, Comport=1. I tried switching
virtualize to false; but no change. In fact, my other doors kept working even after changing to false.
I ran process monitor against loading the BBS, and never once did I see a process try to read the SBBSEXEC.ini file. Perhaps I wouldn't see anything here, depending on how it's actually read. Just found it interesting. SBBSEXEC.dll is 48kb, dated 9/5/2005, 10:31pm.
SBBSEXEC.VXD is 27KB, dated
7/20/2001. Perhaps something here?
I may attempt a complete new SBBS install on a new VM. Hmm. Just thought of something.
The image of SBBS that I'm running is a (someone else)-customized version that strips most of the menuing system; as I'm using SBBS as a Doorgame server behind Worldgroup/MBBS. Been quite awhile since I installed it, but I believe it was a "DOOR SERVER" build of SBBS. (Instructions followed were here: http://dmud.thebbs.org/wg/setup.htm).
I also had found the "SBBS-Uart-Patch" and had installed that in an attempt to fix that issue.
Can you think of anything else I may be missing?
Meanwhile, I'll try a fresh SBBS install on another VM and report back. Thanks again!
From Newsgroup: alt.bbs.synchronet
Update v2:
Executing the door via shell, using a batch file to call:
mc10.exe mc.cfg door.sys
Seems to be working for me on 3.l7b! (Still unsure why the overflow via DOSXTRN). Going to try this on the older version.
DM: I'll still compare your INI to mine, as it still leaves me curious why your mileage varies.
bryandj23 wrote to alt.bbs.synchronet <=-
Agreed; ultimately need to upgrade. I'm a bit concerned with
following the upgrade path, given that this is a "customized"
build so to speak; but will snapshot the VM prior to each to
verify everything's kosher.
I don't think it's the .ini file. It's more likely that I'm running a different >version of Windows (i.e. Windows 7). And of course, that ancient v3.13a build of Synchronet could have all kinds of bugs that could cause you issues.
digital man
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