• 16-bit doors on 64-bit Windows

    From Diamond Dave@VERT/DMINE to All on Monday, February 17, 2020 19:56:16
    Has anybody tried to run 16-bit DOS Doors on a Windows 64-bit system with Synchronet using a modified DOS emulation system called NTVDMx64?

    As we all know, 64-bit Windows can't run 16-bit DOS anything (or 16-bit
    Windows anything) because they didn't include any 16-bit support in the
    design of it. They can only run in 32-bit versions.

    But... someone managed to kludge a way to make DOS programs work in 64-bit Windows using a modified NTVDM called NTVDMx64. You can read about it here:

    http://www.columbia.edu/~em36/ntvdmx64.html

    Supposedly someone was able to hack the source code and inject a way to
    make it work.

    I tried it on a test Windows 10 pro VM and it *DOES* work for pure DOS
    programs when you run a CMD prompt. I did manage to get LORD to run in
    local mode.

    But... when I tried to make it work with Synchronet, it doesn't work
    because (and Rob please correct me if I'm wrong), Synchronet uses a program called DOSXTRN to call up 16-bit DOS doors. It gives the infamous error
    message that you can't run a 16-bit application in a 64-bit operating
    system (yeah, I already knew that..)

    So my question is - how does DOSXTRN actually work? Is it a 16-bit
    application or a 32-bit application? Could this be somehow modified to work with NTVDMx64? Or has someone else figured out a workaround?

    The whole process intrigues me as I'd really love to run 16-bit DOS doors
    in a 64-bit environment. Yeah, I could use DOSBOX or DOSEMU (Linux) but I'd like to try it this way as well.

    So anybody have thoughts or ideas? Thanks!

    *** Diamond Dave ***

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  • From Digital Man@VERT to Diamond Dave on Tuesday, February 18, 2020 23:37:28
    Re: 16-bit doors on 64-bit Windows
    By: Diamond Dave to All on Mon Feb 17 2020 07:56 pm

    Has anybody tried to run 16-bit DOS Doors on a Windows 64-bit system with Synchronet using a modified DOS emulation system called NTVDMx64?

    Nobody that I'm aware of... before you. :-)

    As we all know, 64-bit Windows can't run 16-bit DOS anything (or 16-bit Windows anything) because they didn't include any 16-bit support in the design of it. They can only run in 32-bit versions.

    But... someone managed to kludge a way to make DOS programs work in 64-bit Windows using a modified NTVDM called NTVDMx64. You can read about it here:

    http://www.columbia.edu/~em36/ntvdmx64.html

    Supposedly someone was able to hack the source code and inject a way to
    make it work.

    I tried it on a test Windows 10 pro VM and it *DOES* work for pure DOS programs when you run a CMD prompt. I did manage to get LORD to run in
    local mode.

    But... when I tried to make it work with Synchronet, it doesn't work
    because (and Rob please correct me if I'm wrong), Synchronet uses a program called DOSXTRN to call up 16-bit DOS doors. It gives the infamous error message that you can't run a 16-bit application in a 64-bit operating
    system (yeah, I already knew that..)

    A Windows error?

    So my question is - how does DOSXTRN actually work?

    It's a 16-bit DOS program which calls out to SBBSEXEC.DLL to handle UART and FOSSIL interrupts.

    Is it a 16-bit
    application or a 32-bit application?

    It's a 16-bit DOS program.

    Could this be somehow modified to work
    with NTVDMx64?

    Possibly. No guarantee it'll work or be reliable.

    Or has someone else figured out a workaround?

    The whole process intrigues me as I'd really love to run 16-bit DOS doors
    in a 64-bit environment. Yeah, I could use DOSBOX or DOSEMU (Linux) but I'd like to try it this way as well.

    DOSBOX is not suited to doors.

    So anybody have thoughts or ideas? Thanks!

    PCMike said he had to hack on NETFOSS to get it work with it and there were still issues with socket inheritence (I think). I'll keep an eye on his progress and the suitability/reliability reports.

    digital man

    Synchronet/BBS Terminology Definition #29:
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