• Minesweeper

    From The Millionaire@VERT to Digital Man on Saturday, September 21, 2019 11:56:14
    Hey DM. Why is minesweeper in exec instead of xtrn?

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  • From echicken@VERT/ECBBS to The Millionaire on Saturday, September 21, 2019 15:19:56
    Re: Minesweeper
    By: The Millionaire to Digital Man on Sat Sep 21 2019 11:56:14

    Hey DM. Why is minesweeper in exec instead of xtrn?

    He'll have better answers than me, but:

    JS modules (including games) aren't really "external" to Synchronet in the way that an actual "door" program is. IIRC xtrn/ was originally intended for "truly external" programs.

    Since this game consists of one script (in exec/) and one help file (in text/) it's not really generating any "clutter". I lean toward putting stuff in xtrn/ if it would keep things better organized.

    ---
    echicken
    electronic chicken bbs - bbs.electronicchicken.com
    þ Synchronet þ electronic chicken bbs - bbs.electronicchicken.com
  • From Digital Man@VERT to The Millionaire on Saturday, September 21, 2019 12:28:33
    Re: Minesweeper
    By: The Millionaire to Digital Man on Sat Sep 21 2019 11:56 am

    Hey DM. Why is minesweeper in exec instead of xtrn?

    No particular reason.

    digital man

    Synchronet/BBS Terminology Definition #40:
    IMAP = Internet Message Access Protocol
    Norco, CA WX: 85.1øF, 41.0% humidity, 0 mph WNW wind, 0.00 inches rain/24hrs

    ---
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  • From Digital Man@VERT to echicken on Saturday, September 21, 2019 12:31:36
    Re: Minesweeper
    By: echicken to The Millionaire on Sat Sep 21 2019 03:19 pm

    Re: Minesweeper
    By: The Millionaire to Digital Man on Sat Sep 21 2019 11:56:14

    Hey DM. Why is minesweeper in exec instead of xtrn?

    He'll have better answers than me, but:

    JS modules (including games) aren't really "external" to Synchronet in the way that an actual "door" program is. IIRC xtrn/ was originally intended for "truly external" programs.

    Since this game consists of one script (in exec/) and one help file (in text/) it's not really generating any "clutter". I lean toward putting stuff in xtrn/ if it would keep things better organized.

    Yeah, I didn't really think too much on it. It does create/use a data file (minesweeper.jsonl) - so that could be an argument to put it in xtrn/minesweeper, to store it's code and text/data in a single location. <shrug>

    I just sort of followed my own example with sbbslist.js where its code/data/text is stored in the separate Synchronet-natural dirs.

    digital man

    Synchronet "Real Fact" #91:
    Captured chat with Wayne Bell: http://wiki.synchro.net/history:waynebell_chat Norco, CA WX: 85.1øF, 41.0% humidity, 0 mph WNW wind, 0.00 inches rain/24hrs

    ---
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  • From The Millionaire@VERT to echicken on Saturday, September 21, 2019 12:35:09
    Re: Minesweeper
    By: The Millionaire to Digital Man on Sat Sep 21 2019 11:56:14

    He'll have better answers than me, but:

    JS modules (including games) aren't really "external" to Synchronet in the way that an actual "door" program is. IIRC xtrn/ was originally intended for "truly external" programs.

    Since this game consists of one script (in exec/) and one help file (in text/) it's not really generating any "clutter". I lean toward putting stuff in xtrn/ if it would keep things better organized.

    ---
    echicken
    electronic chicken bbs - bbs.electronicchicken.com
    þ Synchronet þ electronic chicken bbs - bbs.electronicchicken.com


    Yeah, I'm the same way as you are. I usually put things in a nicely organized place so I can find things easier otherwise I have to search with windoze through the file manager to find it instead.

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  • From The Millionaire@VERT to Digital Man on Saturday, September 21, 2019 12:42:26
    Re: Minesweeper
    By: echicken to The Millionaire on Sat Sep 21 2019 03:19 pm

    Yeah, I didn't really think too much on it. It does create/use a data file (minesweeper.jsonl) - so that could be an argument to put it in xtrn/minesweeper, to store it's code and text/data in a single location. <shrug>

    I just sort of followed my own example with sbbslist.js where its code/data/text is stored in the separate Synchronet-natural dirs.

    digital man

    Synchronet "Real Fact" #91:
    Captured chat with Wayne Bell: http://wiki.synchro.net/history:waynebell_chat Norco, CA WX: 85.1øF, 41.0% humidity, 0 mph WNW wind, 0.00 inches rain/24hrs


    Since this is another new game, any other new games planned on the horizon? 33 so far! This surpassed my expectations altogether here already.

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  • From Digital Man@VERT to The Millionaire on Saturday, September 21, 2019 13:41:17
    Re: Minesweeper
    By: The Millionaire to Digital Man on Sat Sep 21 2019 12:42 pm

    Since this is another new game, any other new games planned on the horizon? 33 so far! This surpassed my expectations altogether here already.

    Not from me. Deuce seems to be porting LORD2 to JS now.

    digital man

    Synchronet/BBS Terminology Definition #33:
    FTSC = FidoNet Technical Standards Committee
    Norco, CA WX: 90.8øF, 18.0% humidity, 0 mph S wind, 0.00 inches rain/24hrs

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  • From The Millionaire@VERT to Digital Man on Saturday, September 21, 2019 14:05:50
    Re: Minesweeper
    By: The Millionaire to Digital Man on Sat Sep 21 2019 12:42 pm

    Not from me. Deuce seems to be porting LORD2 to JS now.

    digital man

    Synchronet/BBS Terminology Definition #33:
    FTSC = FidoNet Technical Standards Committee
    Norco, CA WX: 90.8øF, 18.0% humidity, 0 mph S wind, 0.00 inches rain/24hrs


    Yeah I already know about that one. But hopefully another surprise or two would be nice like minesweeper didn't expect or see it coming. :-)

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  • From Mortifis@VERT/ALLEYCAT to Digital Man on Sunday, September 22, 2019 10:15:30
    Re: Minesweeper
    By: The Millionaire to Digital Man on Sat Sep 21 2019 12:42 pm

    Since this is another new game, any other new games planned on the horizon? 33 so far! This surpassed my expectations altogether here already.


    Hopefully Planets TEOS some day as well :-)

    My doctor said I have the body of a 25 year old ... and the mind of a 10 :-/

    ---
    þ Synchronet þ AlleyCat! BBS - http://alleycat.synchro.net:81
  • From The Millionaire@VERT to Mortifis on Sunday, September 22, 2019 06:31:02
    Hopefully Planets TEOS some day as well :-)

    My doctor said I have the body of a 25 year old ... and the mind of a 10 :-/

    ---
    þ Synchronet þ AlleyCat! BBS - http://alleycat.synchro.net:81



    My wish list is for:

    Barren Realms Elite
    Usurper
    Nuke Wars
    NY 2008

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  • From Dumas Walker@VERT/CAPCITY2 to ECHICKEN on Sunday, September 22, 2019 09:42:00
    Hey DM. Why is minesweeper in exec instead of xtrn?

    He'll have better answers than me, but:

    JS modules (including games) aren't really "external" to Synchronet in the way >hat an actual "door" program is. IIRC xtrn/ was originally intended for "truly
    external" programs.

    I don't think I even knew there was a native minesweeper game. I will have
    to set it up. :)

    ---
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    þ Synchronet þ CAPCITY2 * capcity2.synchro.net * Telnet/SSH:2022/Rlogin/HTTP
  • From The Millionaire@VERT to Dumas Walker on Sunday, September 22, 2019 10:49:00
    I don't think I even knew there was a native minesweeper game. I will have to set it up. :)

    ---
    þ SLMR 2.1a þ Spelling is a sober man's game
    þ Synchronet þ CAPCITY2 * capcity2.synchro.net *
    Telnet/SSH:2022/Rlogin/HTTP



    I wonder what other games are hidden in Rob's game chest. :-)

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  • From Al@VERT to The Millionaire on Sunday, September 22, 2019 11:53:56
    My wish list is for:

    Usurper

    That one is freely available today I think.

    NY 2008

    That one is in the Synchronet src tree in src/doors/ny2008.

    I haven't run them myself but there they are.. :)

    --- BBBS/Li6 v4.10 Toy-4
    * Origin: The Rusty MailBox - Penticton, BC Canada (1:153/757)
    þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.net
  • From The Millionaire@VERT to Al on Sunday, September 22, 2019 13:27:13
    That one is freely available today I think.

    That one is in the Synchronet src tree in src/doors/ny2008.

    I haven't run them myself but there they are.. :)

    --- BBBS/Li6 v4.10 Toy-4
    * Origin: The Rusty MailBox - Penticton, BC Canada (1:153/757)

    But they're not ported to JavaScript yet Al.

    ---
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  • From Al@VERT to The Millionaire on Sunday, September 22, 2019 13:43:22
    But theyâ Öre not ported to JavaScript yet Al.

    Ahh.. OK. No one has done that yet, that I know of. It's nice to see the work that Deuce is doing with LORD currently. With the work he is doing freely available perhaps others will be inspired and add more JS doors.

    --- BBBS/Li6 v4.10 Toy-4
    * Origin: The Rusty MailBox - Penticton, BC Canada (1:153/757)
    þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.net
  • From Dumas Walker@VERT/CAPCITY2 to THE MILLIONAIRE on Sunday, September 22, 2019 18:35:00
    My wish list is for:

    Barren Realms Elite
    Usurper
    Nuke Wars
    NY 2008

    If you check in the src directory, I think at least one of those (NY 2008)
    is in there for us to compile if we so desire.

    ---
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    þ Synchronet þ CAPCITY2 * capcity2.synchro.net * Telnet/SSH:2022/Rlogin/HTTP
  • From The Millionaire@VERT to Al on Sunday, September 22, 2019 17:10:46
    Ahh.. OK. No one has done that yet, that I know of. It's nice to see the work that Deuce is doing with LORD currently. With the work he is doing freely available perhaps others will be inspired and add more JS doors.

    --- BBBS/Li6 v4.10 Toy-4
    * Origin: The Rusty MailBox - Penticton, BC Canada (1:153/757)


    Oh I hope so Al.

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  • From Rampage@VERT/SESTAR to The Millionaire on Monday, September 23, 2019 09:35:36
    Re: Re: Minesweeper
    By: The Millionaire to Al on Sun Sep 22 2019 13:27:13

    That one is freely available today I think.

    That one is in the Synchronet src tree in src/doors/ny2008.

    I haven't run them myself but there they are.. :)

    But they're not ported to JavaScript yet Al.

    they don't have to be, do they?? i think that's (part of) the points being made...


    )\/(ark

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  • From echicken@VERT/ECBBS to Rampage on Monday, September 23, 2019 11:15:07
    Re: Re: Minesweeper
    By: Rampage to The Millionaire on Mon Sep 23 2019 09:35:36

    That one is in the Synchronet src tree in src/doors/ny2008.

    But they're not ported to JavaScript yet Al.

    they don't have to be, do they?? i think that's (part of) the points being made...

    Yeah, I had something to say about that a few weeks ago, but I don't think the conversation went anywhere. He seems to think there's some inherent value in porting a game to JS, which isn't true on its own. Some games might benefit from this, but not all. There's a whole lot that could be said about the when, why, and how of it all, without even getting into whether to use JS or something else.

    ---
    echicken
    electronic chicken bbs - bbs.electronicchicken.com
    þ Synchronet þ electronic chicken bbs - bbs.electronicchicken.com
  • From Gamgee@VERT/PALANT to echicken on Monday, September 23, 2019 18:37:00
    echicken wrote to Rampage <=-

    But they're not ported to JavaScript yet Al.

    they don't have to be, do they?? i think that's (part of) the points being
    made...

    Yeah, I had something to say about that a few weeks ago, but I
    don't think the conversation went anywhere. He seems to think
    there's some inherent value in porting a game to JS, which isn't
    true on its own. Some games might benefit from this, but not
    all. There's a whole lot that could be said about the when, why,
    and how of it all, without even getting into whether to use JS or something else.

    (Mr."T" voice) - I pity the man that tries to explain that concept
    to The Millionaire.


    ... The haves and have-nots come from the dos and the do-nots.
    --- MultiMail/Linux v0.52
    þ Synchronet þ Palantir BBS * palantirbbs.ddns.net * Pensacola, FL
  • From The Millionaire@VERT to echicken on Monday, September 23, 2019 18:43:23
    Re: Re: Minesweeper
    By: Rampage to The Millionaire on Mon Sep 23 2019 09:35:36

    Yeah, I had something to say about that a few weeks ago, but I don't think the conversation went anywhere. He seems to think there's some inherent value in porting a game to JS, which isn't true on its own. Some games might benefit from this, but not all. There's a whole lot that could be said about the when, why, and how of it all, without even getting into whether to use JS or something else.

    ---
    echicken
    electronic chicken bbs - bbs.electronicchicken.com
    þ Synchronet þ electronic chicken bbs - bbs.electronicchicken.com

    Then why are the games ported to js in the first place? There must be a reason for this otherwise there wouldn't be any games in js.

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    þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.net
  • From Digital Man@VERT to The Millionaire on Monday, September 23, 2019 18:49:34
    Re: Re: Minesweeper
    By: The Millionaire to echicken on Mon Sep 23 2019 06:43 pm


    Re: Re: Minesweeper
    By: Rampage to The Millionaire on Mon Sep 23 2019 09:35:36

    Yeah, I had something to say about that a few weeks ago, but I don't think the conversation went anywhere. He seems to think there's some inherent value in porting a game to JS, which isn't true on its own. Some games might benefit from this, but not all. There's a whole lot that could be said about the when, why, and how of it all, without even getting into whether to use JS or something else.

    Then why are the games ported to js in the first place? There must be a reason for this otherwise there wouldn't be any games in js.

    Most of the Synchronet JS games were not ported from any other source code, they are original works. The reason Deuce is porting LORD and LORD2 is because nobody can purchase these games legally from the current owner. They appear to be abandonware, so Deuce thought it a good idea to make versions that were free and open source without violating (too many) copyright laws - so he ported them to JS. He's also fixing bugs in those games, in the process. Having the open/public/free assures that they will live on, on BBSes for the future of the children to enjoy! :-)

    digital man

    This Is Spinal Tap quote #20:
    Well, I'm sure I'd feel much worse if I weren't under such heavy sedation. Norco, CA WX: 73.3øF, 57.0% humidity, 7 mph NNE wind, 0.00 inches rain/24hrs

    ---
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  • From The Millionaire@VERT to Digital Man on Monday, September 23, 2019 18:52:51
    Re: Re: Minesweeper
    By: The Millionaire to echicken on Mon Sep 23 2019 06:43 pm

    Most of the Synchronet JS games were not ported from any other source code, they are original works. The reason Deuce is porting LORD and LORD2 is because nobody can purchase these games legally from the current owner. They appear to be abandonware, so Deuce thought it a good idea to make versions that were free and open source without violating (too many) copyright laws - so he ported them to JS. He's also fixing bugs in those games, in the process. Having the open/public/free assures that they will live on, on BBSes for the future of the children to enjoy! :-)

    digital man

    This Is Spinal Tap quote #20:
    Well, I'm sure I'd feel much worse if I weren't under such heavy sedation. Norco, CA WX: 73.3øF, 57.0% humidity, 7 mph NNE wind, 0.00 inches rain/24hrs



    What if other games become obsolete like Nuke Wars? That's been abandoned
    since 1993.

    ---
    þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.net
  • From echicken@VERT/ECBBS to The Millionaire on Monday, September 23, 2019 22:27:02
    Re: Re: Minesweeper
    By: The Millionaire to echicken on Mon Sep 23 2019 18:43:23

    Then why are the games ported to js in the first place? There must be a reason
    for this otherwise there wouldn't be any games in js.

    I didn't say there's no reason. I meant JS isn't a special sauce that makes a game better.

    If there's a benefit to porting a game to JS, then sure. Maybe it'll run faster or won't require DOSEMU. Maybe new features will be added. It'll run wherever Synchronet or the JS Door thing will run as long as both projects are maintained. This is all good.

    If the game will be exactly the same, and if it already ran just fine, if it's no easier to set up ... what's the point?

    Why JS and not some other language?

    There are valid reasons for doing what you're suggesting, but they don't apply to all games.

    I think Al pointed you at a game that's available already, and you turned it down because "it's not
    javascript". Why do YOU think that game needs to be redone in JS and isn't acceptable in its current form? I'm not saying you're wrong. I'm just wondering how you arrived at this opinion.

    ---
    echicken
    electronic chicken bbs - bbs.electronicchicken.com
    þ Synchronet þ electronic chicken bbs - bbs.electronicchicken.com
  • From Digital Man@VERT to The Millionaire on Monday, September 23, 2019 21:42:45
    Re: Re: Minesweeper
    By: The Millionaire to Digital Man on Mon Sep 23 2019 06:52 pm


    Re: Re: Minesweeper
    By: The Millionaire to echicken on Mon Sep 23 2019 06:43 pm

    Most of the Synchronet JS games were not ported from any other source code, they are original works. The reason Deuce is porting LORD and LORD2 is because nobody can purchase these games legally from the current owner. They appear to be abandonware, so Deuce thought it a good idea to make versions that were free and open source without violating (too many) copyright laws - so he ported them to JS. He's also fixing bugs in those games, in the process. Having the open/public/free assures that they will live on, on BBSes for the future of the children to enjoy! :-)

    What if other games become obsolete like Nuke Wars? That's been abandoned since 1993.

    That would be a good reason for someone to clone it then. Someone that's a fan of that game and has the motivation and ability would probably be more than capable of such a task. That someone is not me.

    digital man

    This Is Spinal Tap quote #33:
    Nigel Tufnel: Well, so what? What's wrong with bein' sexy?
    Norco, CA WX: 67.2øF, 71.0% humidity, 0 mph S wind, 0.00 inches rain/24hrs

    ---
    þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.net
  • From The Millionaire@VERT to echicken on Tuesday, September 24, 2019 07:27:43
    Re: Re: Minesweeper
    By: The Millionaire to echicken on Mon Sep 23 2019 18:43:23

    I didn't say there's no reason. I meant JS isn't a special sauce that makes a game better.

    If there's a benefit to porting a game to JS, then sure. Maybe it'll run faster or won't require DOSEMU. Maybe new features will be added. It'll run wherever Synchronet or the JS Door thing will run as long as both projects are maintained. This is all good.

    If the game will be exactly the same, and if it already ran just fine, if it's no easier to set up ... what's the point?

    Why JS and not some other language?

    There are valid reasons for doing what you're suggesting, but they don't apply to all games.

    I think Al pointed you at a game that's available already, and you turned it down because "it's not
    javascript". Why do YOU think that game needs to be redone in JS and isn't acceptable in its current form? I'm not saying you're wrong. I'm just wondering how you arrived at this opinion.

    ---
    echicken
    electronic chicken bbs - bbs.electronicchicken.com
    þ Synchronet þ electronic chicken bbs - bbs.electronicchicken.com


    Because the game is unregisterable.

    ---
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  • From The Millionaire@VERT to Digital Man on Tuesday, September 24, 2019 07:30:05
    Re: Re: Minesweeper
    By: The Millionaire to Digital Man on Mon Sep 23 2019 06:52 pm

    That would be a good reason for someone to clone it then. Someone that's a fan of that game and has the motivation and ability would probably be more than capable of such a task. That someone is not me.

    digital man

    This Is Spinal Tap quote #33:
    Nigel Tufnel: Well, so what? What's wrong with bein' sexy?
    Norco, CA WX: 67.2øF, 71.0% humidity, 0 mph S wind, 0.00 inches rain/24hrs


    Well at least I know one game that won't be converted. May I ask why? It's
    a cool game and was popular on the C64 bbses in the day.

    ---
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  • From echicken@VERT/ECBBS to The Millionaire on Tuesday, September 24, 2019 11:00:38
    Re: Re: Minesweeper
    By: The Millionaire to echicken on Tue Sep 24 2019 07:27:43

    Because the game is unregisterable.

    Which game are you talking about here?

    Al pointed you at "NY 2008", for which the entire source appears to be available. Given that, porting to JS seems like an extreme step to take just to solve registration.

    ---
    echicken
    electronic chicken bbs - bbs.electronicchicken.com
    þ Synchronet þ electronic chicken bbs - bbs.electronicchicken.com
  • From The Millionaire@VERT to echicken on Tuesday, September 24, 2019 08:16:10
    Re: Re: Minesweeper
    By: The Millionaire to echicken on Tue Sep 24 2019 07:27:43

    Which game are you talking about here?

    Al pointed you at "NY 2008", for which the entire source appears to be available. Given that, porting to JS seems like an extreme step to take just to solve registration.

    ---
    echicken
    electronic chicken bbs - bbs.electronicchicken.com
    þ Synchronet þ electronic chicken bbs - bbs.electronicchicken.com


    I'm talking about Nuke Wars here.

    ---
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  • From The Millionaire@VERT to Digital Man on Tuesday, September 24, 2019 08:18:15
    Re: Re: Minesweeper
    By: The Millionaire to Digital Man on Mon Sep 23 2019 06:52 pm

    That would be a good reason for someone to clone it then. Someone that's a fan of that game and has the motivation and ability would probably be more than capable of such a task. That someone is not me.

    digital man

    This Is Spinal Tap quote #33:
    Nigel Tufnel: Well, so what? What's wrong with bein' sexy?
    Norco, CA WX: 67.2øF, 71.0% humidity, 0 mph S wind, 0.00 inches rain/24hrs


    DM, how about a cribbage game for Synchronet? That would be cool I think.

    ---
    þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.net
  • From Digital Man@VERT to The Millionaire on Tuesday, September 24, 2019 11:51:02
    Re: Re: Minesweeper
    By: The Millionaire to Digital Man on Tue Sep 24 2019 07:30 am


    Re: Re: Minesweeper
    By: The Millionaire to Digital Man on Mon Sep 23 2019 06:52 pm

    That would be a good reason for someone to clone it then. Someone that's a fan of that game and has the motivation and ability would probably be more than capable of such a task. That someone is not me.

    Well at least I know one game that won't be converted.

    I just said "not me". That doesn't mean somone *else* won't.

    May I ask why?

    Because I don't have the motivation to do it.

    It's a cool game and was popular on the C64 bbses in the day.

    I don't doubt that.

    digital man

    Synchronet "Real Fact" #47:
    The Synchronet Museum is online at http://wiki.synchro.net/history:museum:index Norco, CA WX: 90.5øF, 26.0% humidity, 1 mph SSW wind, 0.00 inches rain/24hrs

    ---
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  • From Al@VERT to The Millionaire on Tuesday, September 24, 2019 12:33:28
    DM, how about a cribbage game for Synchronet? That would be cool I think.

    I think DM's main objective is Synchronet itself rather than doors.

    I say that generaly since his is working on minesweeper!

    His work on Synchronet probably takes most of his time and I know there are things on the todo list for SBBS and the current work on UTF-8 is likely to continue for some time.

    --- BBBS/Li6 v4.10 Toy-4
    * Origin: The Rusty MailBox - Penticton, BC Canada (1:153/757)
    þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.net
  • From Nightfox@VERT/DIGDIST to The Millionaire on Tuesday, September 24, 2019 13:02:49
    Re: Re: Minesweeper
    By: The Millionaire to echicken on Mon Sep 23 2019 06:43 pm

    Then why are the games ported to js in the first place? There must be a reason for this otherwise there wouldn't be any games in js.

    There are benefits and drawbacks. One benefit is these JS games can run in any environment where Synchronet runs and don't have to be re-complied for different platforms. The drawback is that they only run on Synchronet.. Sysops who use different BBS software will be unable to run them.

    Nightfox

    ---
    þ Synchronet þ Digital Distortion: digitaldistortionbbs.com
  • From Nightfox@VERT/DIGDIST to Digital Man on Tuesday, September 24, 2019 13:04:43
    Re: Re: Minesweeper
    By: Digital Man to The Millionaire on Mon Sep 23 2019 06:49 pm

    Most of the Synchronet JS games were not ported from any other source code, they are original works. The reason Deuce is porting LORD and LORD2 is because nobody can purchase these games legally from the current owner.

    That makes sense, but I'm curious if Dorkit is (or will be) in a working state to allow these JS games to run on other BBS packages. I like that the JS versions will run anywhere Synchronet runs, but sysops running other BBS packages might be interested in these new versions too.

    Nightfox

    ---
    þ Synchronet þ Digital Distortion: digitaldistortionbbs.com
  • From Digital Man@VERT to Nightfox on Tuesday, September 24, 2019 15:20:28
    Re: Re: Minesweeper
    By: Nightfox to Digital Man on Tue Sep 24 2019 01:04 pm

    Re: Re: Minesweeper
    By: Digital Man to The Millionaire on Mon Sep 23 2019 06:49 pm

    Most of the Synchronet JS games were not ported from any other source code, they are original works. The reason Deuce is porting LORD and LORD2 is because nobody can purchase these games legally from the current owner.

    That makes sense, but I'm curious if Dorkit is (or will be) in a working state to allow these JS games to run on other BBS packages.

    That's the intention.

    I like that the
    JS versions will run anywhere Synchronet runs, but sysops running other BBS packages might be interested in these new versions too.

    I imagine Deuce just needs testers/feedback. I think jsdoor/DorKit is supposed to be in working order now.

    digital man

    Synchronet/BBS Terminology Definition #14:
    CR = Carriage Return (ASCII 13, Ctrl-M)
    Norco, CA WX: 99.4øF, 12.0% humidity, 11 mph E wind, 0.00 inches rain/24hrs

    ---
    þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.net
  • From Gamgee@VERT/PALANT to The Millionaire on Tuesday, September 24, 2019 17:39:00
    The Millionaire wrote to Digital Man <=-

    That would be a good reason for someone to clone it then. Someone that's a fan of that game and has the motivation and ability would probably be more than capable of such a task. That someone is not me.

    Well at least I know one game that won't be converted. May I ask
    why? It's a cool game and was popular on the C64 bbses in the
    day.

    The simple (and obvious) answer is that it's *NOT* popular today.

    I don't generally call C64 BBSs, but if it was a winner back in
    the day, perhaps it's still running on the few C64s that are still
    around? Have you checked?



    ... Forbidden fruit is responsible for many a bad jam.
    --- MultiMail/Linux v0.52
    þ Synchronet þ Palantir BBS * palantirbbs.ddns.net * Pensacola, FL
  • From The Millionaire@VERT to Digital Man on Tuesday, September 24, 2019 18:12:04
    Re: Re: Minesweeper
    By: Nightfox to Digital Man on Tue Sep 24 2019 01:04 pm

    That's the intention.

    I imagine Deuce just needs testers/feedback. I think jsdoor/DorKit is supposed to be in working order now.

    digital man

    Synchronet/BBS Terminology Definition #14:
    CR = Carriage Return (ASCII 13, Ctrl-M)
    Norco, CA WX: 99.4øF, 12.0% humidity, 11 mph E wind, 0.00 inches rain/24hrs



    I'm curious as to know which games you or other people here decide to work
    on. Is it out of general interest or is it because of popularity.

    ---
    þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.net
  • From Digital Man@VERT to The Millionaire on Tuesday, September 24, 2019 18:28:30
    Re: Re: Minesweeper
    By: The Millionaire to Digital Man on Tue Sep 24 2019 06:12 pm


    Re: Re: Minesweeper
    By: Nightfox to Digital Man on Tue Sep 24 2019 01:04 pm

    That's the intention.

    I imagine Deuce just needs testers/feedback. I think jsdoor/DorKit is supposed to be in working order now.

    I'm curious as to know which games you or other people here decide to work on. Is it out of general interest or is it because of popularity.

    For myself, I hadn't worked on a game in like 25 years. I was working through a programming book which suggested writing a Minesweeper game to practice implementing optimal algorithms for a couple of the game sequences (random bomb placement, clearing adjacent safe cells). So I thought it'd make for a decent BBS game.

    The other idea I've had for a while for a BBS game would be Pentago (google it). It'd be multi-player, turned based. If I do another game for Synchronet, it'd probably be that one. I don't think it's ever been made into a BBS game.

    digital man

    Synchronet/BBS Terminology Definition #72:
    Sysop = System Operator
    Norco, CA WX: 84.1øF, 41.0% humidity, 5 mph ESE wind, 0.00 inches rain/24hrs

    ---
    þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.net
  • From echto@VERT/ECHTOBBS to Gamgee on Tuesday, September 24, 2019 18:35:53
    Re: Re: Minesweeper
    By: Gamgee to The Millionaire on Tue Sep 24 2019 05:39 pm

    I don't generally call C64 BBSs, but if it was a winner back in
    the day, perhaps it's still running on the few C64s that are still
    around? Have you checked?


    I ran a C64 BBS called The Bulldog here in Vancouver. Started it up Nov. 27, 1987 and it was at the time the only color BBS here in Vanc. I ran All American BBS. fun stuff.

    ---
    þ Synchronet þ Pure Threadripper. --==={bbs.echto.net}===--
  • From The Millionaire@VERT to echto on Tuesday, September 24, 2019 19:03:10
    Re: Re: Minesweeper
    By: Gamgee to The Millionaire on Tue Sep 24 2019 05:39 pm

    I ran a C64 BBS called The Bulldog here in Vancouver. Started it up Nov. 27, 1987 and it was at the time the only color BBS here in Vanc. I ran All American BBS. fun stuff.

    ---
    þ Synchronet þ Pure Threadripper. --==={bbs.echto.net}===--

    Cool. I used to live in Vancouver back then. I started my bbs in 1989. I ran All American BBS too. Hated compiling everytime you edited the source code. What was your name back then. Maybe we know each other.

    ---
    þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.net
  • From The Millionaire@VERT to Digital Man on Tuesday, September 24, 2019 19:04:40
    Re: Re: Minesweeper
    By: The Millionaire to Digital Man on Tue Sep 24 2019 06:12 pm

    For myself, I hadn't worked on a game in like 25 years. I was working through a programming book which suggested writing a Minesweeper game to practice implementing optimal algorithms for a couple of the game sequences (random bomb placement, clearing adjacent safe cells). So I thought it'd make for a decent BBS game.

    The other idea I've had for a while for a BBS game would be Pentago (google it). It'd be multi-player, turned based. If I do another game for Synchronet, it'd probably be that one. I don't think it's ever been made into a BBS game.

    digital man

    Synchronet/BBS Terminology Definition #72:
    Sysop = System Operator
    Norco, CA WX: 84.1øF, 41.0% humidity, 5 mph ESE wind, 0.00 inches rain/24hrs


    I see you like abstract and strategy games.

    ---
    þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.net
  • From echto@VERT/ECHTOBBS to The Millionaire on Tuesday, September 24, 2019 19:55:17
    Re: Re: Minesweeper
    By: The Millionaire to echto on Tue Sep 24 2019 07:03 pm

    Re: Re: Minesweeper
    By: Gamgee to The Millionaire on Tue Sep 24 2019 05:39 pm

    I ran a C64 BBS called The Bulldog here in Vancouver. Started it up Nov. 27, 1987 and it was at the time the only color BBS here in Vanc. I ran All American BBS. fun stuff.

    ---
    ­ Synchronet ­ Pure Threadripper. --==={bbs.echto.net}===--

    Cool. I used to live in Vancouver back then. I started my bbs in 1989. I ran All American BBS too. Hated compiling everytime you edited the source code. What was your name back then. Maybe we know each other.

    I ran with BlackBeard back then, and my co-sysop was Shadow. I ran a C128 with a 300 baud (eventually going 1200) modem, one 1541 and two 1571s. Had the small TV it was connected to sitting on top of the general TV. It was fun as hell.

    Lemme guess, Martini, Kamikaze?

    ---
    þ Synchronet þ Pure Threadripper. --==={bbs.echto.net}===--
  • From MRO@VERT/BBSESINF to Nightfox on Tuesday, September 24, 2019 22:52:40
    Re: Re: Minesweeper
    By: Nightfox to The Millionaire on Tue Sep 24 2019 01:02 pm

    different platforms. The drawback is that they only run on Synchronet.. Sysops who use different BBS software will be unable to run them.


    OR will they
    ---
    þ Synchronet þ ::: BBSES.info - free BBS services :::
  • From Nightfox@VERT/DIGDIST to MRO on Tuesday, September 24, 2019 22:05:05
    Re: Re: Minesweeper
    By: MRO to Nightfox on Tue Sep 24 2019 10:52 pm

    different platforms. The drawback is that they only run on
    Synchronet.. Sysops who use different BBS software will be unable to
    run them.

    OR will they

    Well Dorkit is meant to provide the ability to run Synchronet JS doors with other BBS software.

    Nightfox

    ---
    þ Synchronet þ Digital Distortion: digitaldistortionbbs.com
  • From Nightfox@VERT/DIGDIST to The Millionaire on Tuesday, September 24, 2019 22:09:37
    Re: Re: Minesweeper
    By: The Millionaire to Digital Man on Tue Sep 24 2019 06:12 pm

    I'm curious as to know which games you or other people here decide to work on. Is it out of general interest or is it because of popularity.

    Years ago, I started working on a Scrabble-like BBS door game in C++. I got to the point of implementing multi-player (inter-node) capability and was wondering how best to do that. I haven't finished it, but I think there are already other Scrabble BBS door games.. Some day I might get around to finishing it, or maybe I'll re-write it in JS for Synchronet. I'm not sure yet.

    Nightfox

    ---
    þ Synchronet þ Digital Distortion: digitaldistortionbbs.com
  • From Tony Langdon@VERT to Nightfox on Wednesday, September 25, 2019 13:10:00
    On 09-24-19 13:02, Nightfox wrote to The Millionaire <=-

    There are benefits and drawbacks. One benefit is these JS games can
    run in any environment where Synchronet runs and don't have to be re-complied for different platforms. The drawback is that they only
    run on Synchronet.. Sysops who use different BBS software will be
    unable to run them.

    There's pros and cons. JS is OS agnostic, but BBS specific. Doors, OTOH, are usually OS specific, but BBS agnostic. I did see something about a "JS door" a while back, to run some Synchronet JS externals under other BBSs as doors. Don't know how far along that is.


    ... Does the name Pavlov ring a bell?
    === MultiMail/Win v0.51
    --- SBBSecho 3.03-Linux
    * Origin: Freeway BBS Bendigo,Australia freeway.apana.org.au (3:633/410)
    þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.net
  • From Tony Langdon@VERT to Digital Man on Wednesday, September 25, 2019 13:11:00
    On 09-24-19 15:20, Digital Man wrote to Nightfox <=-

    I imagine Deuce just needs testers/feedback. I think jsdoor/DorKit is supposed to be in working order now.

    Hmm, sounds like something to play with on my Mystic system, purely for testing. :)


    ... Copper wire was invented by two Ferengi fighting over a penny.
    === MultiMail/Win v0.51
    --- SBBSecho 3.03-Linux
    * Origin: Freeway BBS Bendigo,Australia freeway.apana.org.au (3:633/410)
    þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.net
  • From Gamgee@VERT/PALANT to echto on Wednesday, September 25, 2019 07:02:00
    echto wrote to Gamgee <=-

    I don't generally call C64 BBSs, but if it was a winner back in
    the day, perhaps it's still running on the few C64s that are still
    around? Have you checked?

    I ran a C64 BBS called The Bulldog here in Vancouver. Started it
    up Nov. 27, 1987 and it was at the time the only color BBS here
    in Vanc. I ran All American BBS. fun stuff.

    Nice! That's certainly "back in the day"... :-)



    ... If it weren't for Edison we'd be using computers by candlelight
    --- MultiMail/Linux v0.52
    þ Synchronet þ Palantir BBS * palantirbbs.ddns.net * Pensacola, FL
  • From Android8675@VERT to Digital Man on Wednesday, September 25, 2019 07:44:15
    Re: Re: Minesweeper
    By: Digital Man to The Millionaire on Tue Sep 24 2019 06:28 pm

    The other idea I've had for a while for a BBS game would be Pentago (google it). It'd be multi-player, turned based. If I do another game for Synchronet, it'd probably be that one. I don't think it's ever been made into a BBS game.

    OMG I'd love that one DM. Brilliant. I'd vote for having AI or real opponents as a feature. If real opponents maybe taunts ala-Hearthstone?

    ---
    þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.net
  • From Digital Man@VERT to Android8675 on Wednesday, September 25, 2019 08:28:44
    Re: Re: Minesweeper (Pentago)
    By: Android8675 to Digital Man on Wed Sep 25 2019 07:44 am

    Re: Re: Minesweeper
    By: Digital Man to The Millionaire on Tue Sep 24 2019 06:28 pm

    The other idea I've had for a while for a BBS game would be Pentago (google it). It'd be multi-player, turned based. If I do another game for Synchronet, it'd probably be that one. I don't think it's ever been made into a BBS game.

    OMG I'd love that one DM. Brilliant. I'd vote for having AI or real opponents as a feature. If real opponents maybe taunts ala-Hearthstone?

    Yeah, real opponents is what I had in mind, for sure. Inter-BBS too. I'm not familiar with Hearthstone. I'll have to check that out.

    digital man

    Synchronet "Real Fact" #89:
    Rob played drums on the album "Weedpuller" available for digital purchase/stream
    Norco, CA WX: 69.1øF, 73.0% humidity, 0 mph SSW wind, 0.00 inches rain/24hrs

    ---
    þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.net
  • From Nightfox@VERT/DIGDIST to Tony Langdon on Wednesday, September 25, 2019 09:44:13
    Re: Re: Minesweeper
    By: Tony Langdon to Nightfox on Wed Sep 25 2019 01:10 pm

    There's pros and cons. JS is OS agnostic, but BBS specific. Doors, OTOH, are usually OS specific, but BBS agnostic. I did see something about a "JS door" a while back, to run some Synchronet JS externals under other BBSs as doors. Don't know how far along that is.

    Yeah, there's Dorkit which is supposed to allow Synchronet JS doors to run under different BBS software. I'm not sure if JS Door/jsdoor is the same thing.

    Nightfox

    ---
    þ Synchronet þ Digital Distortion: digitaldistortionbbs.com
  • From Netsurge@VERT to Nightfox on Wednesday, September 25, 2019 16:13:56
    Yeah, there's Dorkit which is supposed to allow Synchronet JS doors to
    run under different BBS software. I'm not sure if JS Door/jsdoor is the same thing.

    It is one and the same. I am currently running in on Linux using Mystic. As
    far as I can tell, the only door that is currently working is the JS port of LORD.

    |15frank |08// |15netsurge
    |07disksh0p|08!|07bbs |08% |07bbs.diskshop.ca |08% |07mystic goodness |11SciNet |03ftn hq |08% |07https://diskshop.ca/scinet

    --- Mystic BBS v1.12 A43 2019/03/02 (Linux/64)
    * Origin: % disksh0p!bbs % bbs.diskshop.ca % SciNet ftn hq % (1:229/101)
    þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.net
  • From Nightfox@VERT/DIGDIST to Netsurge on Wednesday, September 25, 2019 13:39:34
    Re: Re: Minesweeper
    By: Netsurge to Nightfox on Wed Sep 25 2019 04:13 pm

    It is one and the same. I am currently running in on Linux using Mystic. As far as I can tell, the only door that is currently working is the JS port of LORD.

    That's cool. The last time I looked at Dorkit, it seemed it wasn't quite ready for use yet, but I'll have to have a look at it again. I've thought about getting SlyEdit to work with Dorkit.

    Nightfox

    ---
    þ Synchronet þ Digital Distortion: digitaldistortionbbs.com
  • From Digital Man@VERT to Nightfox on Wednesday, September 25, 2019 14:22:26
    Re: Re: Minesweeper
    By: Nightfox to Tony Langdon on Wed Sep 25 2019 09:44 am

    Re: Re: Minesweeper
    By: Tony Langdon to Nightfox on Wed Sep 25 2019 01:10 pm

    There's pros and cons. JS is OS agnostic, but BBS specific. Doors, OTOH, are usually OS specific, but BBS agnostic. I did see something about a "JS door" a while back, to run some Synchronet JS externals under other BBSs as doors. Don't know how far along that is.

    Yeah, there's Dorkit which is supposed to allow Synchronet JS doors to run under different BBS software. I'm not sure if JS Door/jsdoor is the same thing.

    My understanding is jsdoor is the native executable (it's a fork of jsexec) and Dorkit is the JS libraries need to simulate the class/objects/functions that sbbs normally provides for JS modules to use.

    digital man

    This Is Spinal Tap quote #36:
    Bobbi Flekman: Money talks, and bullshit walks.
    Norco, CA WX: 85.6øF, 46.0% humidity, 9 mph ENE wind, 0.00 inches rain/24hrs

    ---
    þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.net
  • From Nightfox@VERT/DIGDIST to Digital Man on Wednesday, September 25, 2019 14:47:48
    Re: Re: Minesweeper
    By: Digital Man to Nightfox on Wed Sep 25 2019 02:22 pm

    My understanding is jsdoor is the native executable (it's a fork of jsexec) and Dorkit is the JS libraries need to simulate the class/objects/functions that sbbs normally provides for JS modules to use.

    That makes sense.

    Nightfox

    ---
    þ Synchronet þ Digital Distortion: digitaldistortionbbs.com
  • From The Millionaire@VERT to Netsurge on Thursday, September 26, 2019 10:22:28
    It is one and the same. I am currently running in on Linux using Mystic. As far as I can tell, the only door that is currently working is the JS port of LORD.

    |15frank |08// |15netsurge
    |07disksh0p|08!|07bbs |08% |07bbs.diskshop.ca |08% |07mystic goodness |11SciNet |03ftn hq |08% |07https://diskshop.ca/scinet

    --- Mystic BBS v1.12 A43 2019/03/02 (Linux/64)
    * Origin: % disksh0p!bbs % bbs.diskshop.ca % SciNet ftn hq % (1:229/101)


    Too bad. Hopefully more games will work on Mystic in the future. :-)

    ---
    þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.net
  • From echto@VERT/ECHTOBBS to Gamgee on Thursday, September 26, 2019 18:27:11
    Re: Re: Minesweeper
    By: Gamgee to echto on Wed Sep 25 2019 07:02 am

    echto wrote to Gamgee <=-

    I don't generally call C64 BBSs, but if it was a winner back in
    the day, perhaps it's still running on the few C64s that are still around? Have you checked?

    I ran a C64 BBS called The Bulldog here in Vancouver. Started it
    up Nov. 27, 1987 and it was at the time the only color BBS here
    in Vanc. I ran All American BBS. fun stuff.

    Nice! That's certainly "back in the day"... :-)

    hehe.. yes, it was. Kinda wish I never sold my setup, but you know sh*t happens; school, starving student, beer money, girlfriend, absolute chaos. I managed to find a C64 and 1541 on craigslist in pitiful condition. I plan on repairing the C64 one of these days, already have the replacement capacitors and my dead test cartridge. It's just finding time to getting around to it. :)

    ---
    þ Synchronet þ Pure Threadripper. --==={bbs.echto.net}===--
  • From The Millionaire@VERT to Digital Man on Wednesday, October 09, 2019 05:25:56
    Re: Re: Minesweeper
    By: Nightfox to Tony Langdon on Wed Sep 25 2019 09:44 am

    My understanding is jsdoor is the native executable (it's a fork of jsexec) and Dorkit is the JS libraries need to simulate the class/objects/functions that sbbs normally provides for JS modules to use.

    digital man

    This Is Spinal Tap quote #36:
    Bobbi Flekman: Money talks, and bullshit walks.
    Norco, CA WX: 85.6øF, 46.0% humidity, 9 mph ENE wind, 0.00 inches rain/24hrs


    It's nice to see that you're using graphics too. That's so cool.

    $ The Millionaire $

    ---
    þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.net