• Door Execution From Program Section Name

    From DesotoFireflite@VERT/VALHALLA to All on Friday, November 24, 2017 06:19:17
    I hope this is a easy one. I want to execute a door from the main door menu without making another section. I have 10 sections, with about 16 doors each in them, but I have a special program that I want to allow the users to execute from the first menu. If that can't be done, is there a way to make the program execute from the main selection menu if there is only one door in the online programs from that main selection. Thanks in advance.

    SysOp: C.G. Learn, AKA: DesotoFireflite
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  • From KK4QBN@VERT/KK4QBN to DesotoFireflite on Friday, November 24, 2017 09:30:25
    Re: Door Execution From Program Section Name
    By: DesotoFireflite to All on Fri Nov 24 2017 06:19:17

    I hope this is a easy one. I want to execute a door from the main door menu without making another section. I have 10 sections, with about 16 doors each in them, but I have a special program that I want to allow the users to execute from the first menu. If that can't be done, is there a way to make the program execute from the main selection menu if there is only one door in the online programs from that main selection. Thanks in advance.

    if you had made a custom menuset for your doors menus you could do that (unless something has changed lately) but you could for sure run it from whatever shell you are running. I run only one shell, it is JS and in the main menu loop you could put a command to execute the internal code of the program in question.

    if you are running many shells it would be much harder, you would have to add that entry to each individual shell, or make a custom doors shell.

    I probably just brought up more questions than giving answers.

    are you running multiple shells are just one? what shells are they? JS or BAJA or both?

    --

    Tim Smith (KK4QBN)
    KK4QBN BBS

    ---
    * Synchronet * KK4QBN BBS - kk4qbn.com - kk4qbn.synchro.net - Chatsworth GA USA
  • From MRO@VERT/BBSESINF to DesotoFireflite on Friday, November 24, 2017 11:54:38
    Re: Door Execution From Program Section Name
    By: DesotoFireflite to All on Fri Nov 24 2017 06:19 am

    I hope this is a easy one. I want to execute a door from the main door menu without making another section. I have 10 sections, with about 16 doors each in them, but I have a special program that I want to allow the users to execute from the first menu. If that can't be done, is there a way to make the program execute from the main selection menu if there is only one door in the online programs from that main selection. Thanks in advance.



    you just have it execute and use the door's internal code.
    i'm not sure what external section code you are using so cant get into it much further than that.


    not sure if you are using the default baja or synchronet one or the lightbar kind or if you made your own.
    ---
    þ Synchronet þ ::: BBSES.info - free BBS services :::
  • From DesotoFireflite@VERT/VALHALLA to KK4QBN on Friday, November 24, 2017 15:26:29
    Re: Door Execution From Program Section Name
    By: KK4QBN to DesotoFireflite on Fri Nov 24 2017 09:30 am

    if you had made a custom menuset for your doors menus you could do that (unless something has changed lately) but you could for sure run it from whatever shell you are running. I run only one shell, it is JS and in the main menu loop you could put a command to execute the internal code of the program in question.

    No, I'm running the default shell in BAJA. But the doors menu and programmer is not in the shell, or at least I didn't think it was. I can work around it, but I'd rather do it the way I explained, as I have my reasons.

    SysOp: C.G. Learn, AKA: DesotoFireflite
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    Play Trade Wars Between 10 Other BBS's On Valhalla's Trade Wars Game Server!

    Featuring Legion, A New RPG, Available On Both Systems!

    --- Don't eat the yellow snow!
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  • From echicken@VERT/ECBBS to DesotoFireflite on Friday, November 24, 2017 16:13:55
    Re: Door Execution From Program Section Name
    By: DesotoFireflite to KK4QBN on Fri Nov 24 2017 15:26:29

    No, I'm running the default shell in BAJA. But the doors menu and programmer is not in the shell, or at least I didn't think it was. I can work around it, but I'd rather do it the way I explained, as I have my reasons.

    It's likely calling out to xtrn_sec.js, which you can copy from 'exec' into your 'mods' directory and tweak as needed.

    ---
    echicken
    electronic chicken bbs - bbs.electronicchicken.com - 416-273-7230
    þ Synchronet þ electronic chicken bbs - bbs.electronicchicken.com
  • From DesotoFireflite@VERT/VALHALLA to MRO on Friday, November 24, 2017 15:28:17
    Re: Door Execution From Program Section Name
    By: MRO to DesotoFireflite on Fri Nov 24 2017 11:54 am

    you just have it execute and use the door's internal code.
    i'm not sure what external section code you are using so cant get into it much further than that.

    Good point, I was gonna try that, but thought I'd ask first. Thanks

    SysOp: C.G. Learn, AKA: DesotoFireflite
    Valhalla Home Services! - (Synchronet) - bbs.valhallabbs.com
    Valhalla II! - (GAP) - bbs.valhallabbs.com:24
    A Gamers Paradise - Over 150 Registered Online Game Doors!

    Play Trade Wars Between 10 Other BBS's On Valhalla's Trade Wars Game Server!

    Featuring Legion, A New RPG, Available On Both Systems!

    --- Don't You Know, Can't You See, Don't You Understand!
    þ Synchronet þ Valhalla Home Services þ USA þ http://valhalla.synchro.net
  • From KK4QBN@VERT/KK4QBN to DesotoFireflite on Friday, November 24, 2017 18:46:53
    Re: Door Execution From Program Section Name
    By: DesotoFireflite to KK4QBN on Fri Nov 24 2017 15:26:29

    No, I'm running the default shell in BAJA. But the doors menu and programmer is not in the shell, or at least I didn't think it was. I can work around it, but I'd rather do it the way I explained, as I have my reasons.

    it might be possible in the new xtrn_sec.js module. dunno for sure though, afaik right now is that you still need to put a door under a subsection *unless* you create a menu for each sub section, then have a menu to pul those subsections then, stick the door under one of the subsections but create a call from either main module or the door menus you just created.

    I believe the doors menu used to all run straight from the SBBS binary, but now have been farmed out into the xtrn_sec.js just for the purpose of what you're wanting to do.

    Not much more help I can offer on that.. I'm able to pick up enough just to get by most the time.

    --

    Tim Smith (KK4QBN)
    KK4QBN BBS

    ---
    * Synchronet * KK4QBN BBS - kk4qbn.com - kk4qbn.synchro.net - Chatsworth GA USA
  • From Digital Man@VERT to DesotoFireflite on Friday, November 24, 2017 17:41:02
    Re: Door Execution From Program Section Name
    By: DesotoFireflite to All on Fri Nov 24 2017 06:19 am

    I hope this is a easy one. I want to execute a door from the main door menu without making another section. I have 10 sections, with about 16 doors each in them, but I have a special program that I want to allow the users to execute from the first menu. If that can't be done, is there a way to make the program execute from the main selection menu if there is only one door in the online programs from that main selection. Thanks in advance.

    You can modify exec/xtrn_sec.js to suit your needs (or write your own).

    digital man

    Synchronet/BBS Terminology Definition #58:
    XPDEV = Cross-platform Development
    Norco, CA WX: 75.1øF, 33.0% humidity, 3 mph E wind, 0.00 inches rain/24hrs

    ---
    þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.net
  • From MRO@VERT/BBSESINF to DesotoFireflite on Friday, November 24, 2017 19:51:45
    Re: Door Execution From Program Section Name
    By: DesotoFireflite to MRO on Fri Nov 24 2017 03:28 pm

    Re: Door Execution From Program Section Name
    By: MRO to DesotoFireflite on Fri Nov 24 2017 11:54 am

    you just have it execute and use the door's internal code.
    i'm not sure what external section code you are using so cant get into it much further than that.

    Good point, I was gonna try that, but thought I'd ask first. Thanks



    did you see the lightbar xtrn menu i use? that makes things easy.
    ---
    þ Synchronet þ ::: BBSES.info - free BBS services :::
  • From DesotoFireflite@VERT/VALHALLA to echicken on Saturday, November 25, 2017 06:21:58
    Re: Door Execution From Program Section Name
    By: echicken to DesotoFireflite on Fri Nov 24 2017 04:13 pm

    No, I'm running the default shell in BAJA. But the doors menu and
    programmer is not in the shell, or at least I didn't think it was. I
    can work around it, but I'd rather do it the way I explained, as I
    have my reasons.

    It's likely calling out to xtrn_sec.js, which you can copy from 'exec' into your 'mods' directory and tweak as needed.

    Ok, I'll look at that. Thanks

    SysOp: C.G. Learn, AKA: DesotoFireflite
    Valhalla Home Services! - (Synchronet) - bbs.valhallabbs.com
    Valhalla II! - (GAP) - bbs.valhallabbs.com:24
    A Gamers Paradise - Over 150 Registered Online Game Doors!

    Play Trade Wars Between 10 Other BBS's On Valhalla's Trade Wars Game Server!

    Featuring Legion, A New RPG, Available On Both Systems!

    --- Don't You Know, Can't You See, Don't You Understand!
    þ Synchronet þ Valhalla Home Services þ USA þ http://valhalla.synchro.net
  • From DesotoFireflite@VERT/VALHALLA to KK4QBN on Saturday, November 25, 2017 06:26:43
    Re: Door Execution From Program Section Name
    By: KK4QBN to DesotoFireflite on Fri Nov 24 2017 06:46 pm

    it might be possible in the new xtrn_sec.js module. dunno for sure though, afaik right now is that you still need to put a door under a subsection *unless* you create a menu for each sub section, then have a menu to pul those subsections then, stick the door under one of the subsections but create a call from either main module or the door menus you just created.

    I hear what you are saying, and I'll look into that, but I was really hoping that there was something built in for those sysops that only run a few doors that don't want to section them off. It really looks like I will be modding something to get the end result I want.

    Not much more help I can offer on that.. I'm able to pick up enough just to get by most the time.

    Same here. I'm sure if someone that knew what they were doing would look behind the sceens of my bbs, they would get a big chuckle. LOL

    SysOp: C.G. Learn, AKA: DesotoFireflite
    Valhalla Home Services! - (Synchronet) - bbs.valhallabbs.com
    Valhalla II! - (GAP) - bbs.valhallabbs.com:24
    A Gamers Paradise - Over 150 Registered Online Game Doors!

    Play Trade Wars Between 10 Other BBS's On Valhalla's Trade Wars Game Server!

    Featuring Legion, A New RPG, Available On Both Systems!

    --- I'm so disorganized my keyboard isn't even in alphabetical order!
    þ Synchronet þ Valhalla Home Services þ USA þ http://valhalla.synchro.net
  • From DesotoFireflite@VERT/VALHALLA to Digital Man on Saturday, November 25, 2017 06:28:21
    Re: Door Execution From Program Section Name
    By: Digital Man to DesotoFireflite on Fri Nov 24 2017 05:41 pm

    You can modify exec/xtrn_sec.js to suit your needs (or write your own).

    I was afraid you were going to say that :)

    SysOp: C.G. Learn, AKA: DesotoFireflite
    Valhalla Home Services! - (Synchronet) - bbs.valhallabbs.com
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    Play Trade Wars Between 10 Other BBS's On Valhalla's Trade Wars Game Server!

    Featuring Legion, A New RPG, Available On Both Systems!

    --- Save Water, Shower With A Friend
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  • From DesotoFireflite@VERT/VALHALLA to MRO on Saturday, November 25, 2017 06:31:35
    Re: Door Execution From Program Section Name
    By: MRO to DesotoFireflite on Fri Nov 24 2017 07:51 pm

    Re: Door Execution From Program Section Name
    By: DesotoFireflite to MRO on Fri Nov 24 2017 03:28 pm

    Re: Door Execution From Program Section Name
    By: MRO to DesotoFireflite on Fri Nov 24 2017 11:54 am

    you just have it execute and use the door's internal code.
    i'm not sure what external section code you are using so cant get
    into it much further than that.

    Good point, I was gonna try that, but thought I'd ask first. Thanks

    That didn't work, so I'm back to square one... I'll check out the light bar menu next. I figured a way to do it, I was just hopeing for a more eligant way of going about the end result.

    SysOp: C.G. Learn, AKA: DesotoFireflite
    Valhalla Home Services! - (Synchronet) - bbs.valhallabbs.com
    Valhalla II! - (GAP) - bbs.valhallabbs.com:24
    A Gamers Paradise - Over 150 Registered Online Game Doors!

    Play Trade Wars Between 10 Other BBS's On Valhalla's Trade Wars Game Server!

    Featuring Legion, A New RPG, Available On Both Systems!

    --- CAT (n.), Furry keyboard cover.
    þ Synchronet þ Valhalla Home Services þ USA þ http://valhalla.synchro.net
  • From KK4QBN@VERT/KK4QBN to DesotoFireflite on Saturday, November 25, 2017 08:30:31
    Re: Door Execution From Program Section Name
    By: DesotoFireflite to KK4QBN on Sat Nov 25 2017 06:26:43

    I hear what you are saying, and I'll look into that, but I was really hoping that there was something built in for those sysops that only run a few doors that don't want to section them off. It really looks like I will be modding something to get the end result I want.

    It's not too bad with the JS. and once you start diving in and actually learning the structure of the way everything works, you'll (or I did) will want to start tweaking more and more.. until one day, I actually learn enough of this code to start writing apps for myself.. I've learned a lot by looking at lot of Echickens apps and Eric's stuff (Message readears, listers, voting stuff) and of course the mods and load directory.

    Whats bad about be is I work backward, I'll read the code and try to get it running first without reading documentation, I really hat documentation and just wish there was maybe a little primer and tips in the JS code itself (which most of the times there is, especially wit EChicken) and sooner or later everything will become just plug n play.. pretty much.. I know this is what they have to be going for with the load directory.. all apps can work on a standard set of rules, just to make that much easier..

    I have a hard enough time keeping my BBS running.. it has'nt crashed in a good while now, thats why I really, until some more updates come through, don't want to rebuild it.

    Not much more help I can offer on that.. I'm able to pick up enough
    just to get by most the time.

    Same here. I'm sure if someone that knew what they were doing would look behind the sceens of my bbs, they would get a big chuckle. LOL

    HAHA.. lol.. some of the scripts and apps, stubs etc I've written to McGyver this BBS together I would not want ANYONE to see.. but yo know.. it keeps it running with very few errors here and there, and no crashes.. :)

    Good luck with your project.. I've always wanted to customize my door sections and get away from the default listings, but for as many doors as I have, that would be a lot of work, even with the xtrn_sec.js. So I shall just leave it as it is :)

    --

    Tim Smith (KK4QBN)
    KK4QBN BBS

    ---
    * Synchronet * KK4QBN BBS - kk4qbn.com - kk4qbn.synchro.net - Chatsworth GA USA
  • From MRO@VERT/BBSESINF to DesotoFireflite on Saturday, November 25, 2017 13:19:18
    Re: Door Execution From Program Section Name
    By: DesotoFireflite to MRO on Sat Nov 25 2017 06:31 am

    i'm not sure what external section code you are using so cant get MR>> into it much further than that.

    That didn't work, so I'm back to square one... I'll check out the light bar

    you didnt say what external section you were using.
    ---
    þ Synchronet þ ::: BBSES.info - free BBS services :::
  • From DesotoFireflite@VERT/VALHALLA to KK4QBN on Saturday, November 25, 2017 14:34:51
    Re: Door Execution From Program Section Name
    By: KK4QBN to DesotoFireflite on Sat Nov 25 2017 08:30 am

    I hear what you are saying, and I'll look into that, but I was
    really hoping that there was something built in for those sysops
    that only run a few doors that don't want to section them off. It
    really looks like I will be modding something to get the end result
    I want.

    It's not too bad with the JS. and once you start diving in and actually learning the structure of the way everything works, you'll (or I did) will want to start tweaking more and more.. until one day, I actually learn enough of this code to start writing apps for myself.. I've learned a lot by looking at lot of Echickens apps and Eric's stuff (Message readears, listers, voting stuff) and of course the mods and load directory.

    I can get by with baja, but js has lost me big time. Eric has helped me alot with my js projects, and EC has also. I just looked at the script, and I'm already lost, and havn't even started. I'll play around with it, but will prob have to plan "B" it for the time being.

    SysOp: C.G. Learn, AKA: DesotoFireflite
    Valhalla Home Services! - (Synchronet) - bbs.valhallabbs.com
    Valhalla II! - (GAP) - bbs.valhallabbs.com:24
    A Gamers Paradise - Over 150 Registered Online Game Doors!

    Play Trade Wars Between 10 Other BBS's On Valhalla's Trade Wars Game Server!

    Featuring Legion, A New RPG, Available On Both Systems!

    --- Don't eat the yellow snow!
    þ Synchronet þ Valhalla Home Services þ USA þ http://valhalla.synchro.net
  • From Digital Man@VERT to DesotoFireflite on Saturday, November 25, 2017 13:43:07
    Re: Door Execution From Program Section Name
    By: DesotoFireflite to KK4QBN on Sat Nov 25 2017 06:26 am

    Re: Door Execution From Program Section Name
    By: KK4QBN to DesotoFireflite on Fri Nov 24 2017 06:46 pm

    it might be possible in the new xtrn_sec.js module. dunno for sure though, afaik right now is that you still need to put a door under a subsection *unless* you create a menu for each sub section, then have a menu to pul those subsections then, stick the door under one of the subsections but create a call from either main module or the door menus you just created.

    I hear what you are saying, and I'll look into that, but I was really hoping that there was something built in for those sysops that only run a few doors that don't want to section them off.

    If you only have one xtrn program section, then xtrn_sec.js will only display one list of doors (no sub-menus).

    digital man

    Synchronet/BBS Terminology Definition #14:
    DOCSIS = Data Over Cable Service Interface Specification
    Norco, CA WX: 67.0øF, 43.0% humidity, 0 mph SSW wind, 0.00 inches rain/24hrs

    ---
    þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.net
  • From KK4QBN@VERT/KK4QBN to DesotoFireflite on Saturday, November 25, 2017 18:38:10
    Re: Door Execution From Program Section Name
    By: DesotoFireflite to KK4QBN on Sat Nov 25 2017 14:34:51

    I can get by with baja, but js has lost me big time. Eric has helped me alot with my js projects, and EC has also. I just looked at the script, and I'm already lost, and havn't even started. I'll play around with it, but will prob have to plan "B" it for the time being.

    I usally do the same.. little baja her.. JS there and plain old bash scripting everwhere else.. Mcgyver it .. true spirit of BBSing.

    --

    Tim Smith (KK4QBN)
    KK4QBN BBS

    ---
    * Synchronet * KK4QBN BBS - kk4qbn.com - kk4qbn.synchro.net - Chatsworth GA USA
  • From DesotoFireflite@VERT/VALHALLA to MRO on Sunday, November 26, 2017 06:17:27
    Re: Door Execution From Program Section Name
    By: MRO to DesotoFireflite on Sat Nov 25 2017 01:19 pm

    you didnt say what external section you were using.

    You've lost me here. As far as I am aware, there is only one External main section, then that branches of to the sub sections. I wan't to be able to exicute this one program from the main xtrn section.

    SysOp: C.G. Learn, AKA: DesotoFireflite
    Valhalla Home Services! - (Synchronet) - bbs.valhallabbs.com
    Valhalla II! - (GAP) - bbs.valhallabbs.com:24
    A Gamers Paradise - Over 150 Registered Online Game Doors!

    Play Trade Wars Between 10 Other BBS's On Valhalla's Trade Wars Game Server!

    Featuring Legion, A New RPG, Available On Both Systems!

    --- FART(n): An audio test of one's waste-disposal system.
    þ Synchronet þ Valhalla Home Services þ USA þ http://valhalla.synchro.net
  • From DesotoFireflite@VERT/VALHALLA to Digital Man on Sunday, November 26, 2017 06:28:03
    Re: Door Execution From Program Section Name
    By: Digital Man to DesotoFireflite on Sat Nov 25 2017 01:43 pm

    I hear what you are saying, and I'll look into that, but I was really
    hoping that there was something built in for those sysops that only
    run a few doors that don't want to section them off.

    If you only have one xtrn program section, then xtrn_sec.js will only display one list of doors (no sub-menus).

    I understand that, but I have 8 subsections (sub-menus), with about 20 games each. What I wanted to do was have this one program exicute from the primary menu without droping down to a sub section. I'm not good with JS, but I know if you try to go to a sub section that has no games, it's tells you that. What I want is to to be able to make any subsection that only has one game, that it will automaticly see it has only one game, then exicute it without taking the user to the sub menu to make another choice. This way, the same setup will exist, but if the xtrn-sec.js only sees one door in the subsection it will exicute it, if it sees 2 doors, it will do as now, and go to that subsection, and as always, if it sees nothing in a subsection, it does nothing as it does now, but tell you it's empty. I'm not good at code, so I am most likely gonna have to pay someone thats profecient in to to do this for me. Thanks

    SysOp: C.G. Learn, AKA: DesotoFireflite
    Valhalla Home Services! - (Synchronet) - bbs.valhallabbs.com
    Valhalla II! - (GAP) - bbs.valhallabbs.com:24
    A Gamers Paradise - Over 150 Registered Online Game Doors!

    Play Trade Wars Between 10 Other BBS's On Valhalla's Trade Wars Game Server!

    Featuring Legion, A New RPG, Available On Both Systems!

    --- Don't eat the yellow snow!
    þ Synchronet þ Valhalla Home Services þ USA þ http://valhalla.synchro.net
  • From DesotoFireflite@VERT/VALHALLA to KK4QBN on Sunday, November 26, 2017 06:33:46
    Re: Door Execution From Program Section Name
    By: KK4QBN to DesotoFireflite on Sat Nov 25 2017 06:38 pm

    I can get by with baja, but js has lost me big time. Eric has helped
    me alot with my js projects, and EC has also. I just looked at the
    script, and I'm already lost, and havn't even started. I'll play
    around with it, but will prob have to plan "B" it for the time
    being.

    I usally do the same.. little baja her.. JS there and plain old bash scripting everwhere else.. Mcgyver it .. true spirit of BBSing.


    My probelm is I spend too much time trying to reinvent the wheel for someone that can't code. I love the bbs hobby, and I wish there were more people in it that cared. I'm always helping other sysops with issues. To me, that is what it's all about. Back to the drawing board I go.

    SysOp: C.G. Learn, AKA: DesotoFireflite
    Valhalla Home Services! - (Synchronet) - bbs.valhallabbs.com
    Valhalla II! - (GAP) - bbs.valhallabbs.com:24
    A Gamers Paradise - Over 150 Registered Online Game Doors!

    Play Trade Wars Between 10 Other BBS's On Valhalla's Trade Wars Game Server!

    Featuring Legion, A New RPG, Available On Both Systems!

    --- A true friend knows who you are... But likes you anyway.
    þ Synchronet þ Valhalla Home Services þ USA þ http://valhalla.synchro.net
  • From Daryl Stout@VERT/TBOLT to DIGITAL MAN on Sunday, November 26, 2017 11:11:00
    Rob,

    If you only have one xtrn program section, then xtrn_sec.js will only displa DM>one list of doors (no sub-menus).

    I thought it better to group the doors into various categories. One
    user remarked "he had never seen so many doors on a BBS". I told him
    that "well, considering the BBS has been up for over 25 years, I've been
    able to get a good supply over the years". :)

    And, I must commend you with that intercept I/O comport option in SBBS...which allows the non-fossil doors to run under Synchronet. It's
    the ONLY BBS package I know of that has such a feature...and I had to
    employ a complicated workaround to run these non-fossil doors under a
    different BBS software.

    Daryl
    ---
    þ OLX 1.53 þ Relax...it's all a matter of 1's and 0's.
    þ Synchronet þ The Thunderbolt BBS - wx1der.dyndns.org
  • From Daryl Stout@VERT/TBOLT to DESOTOFIREFLITE on Sunday, November 26, 2017 11:13:00
    C.G.,

    I understand that, but I have 8 subsections (sub-menus), with about 20 games

    When I set up the categories for the doors, I had just one for
    each...and some have well over 20 doors in them. I didn't see much need
    to set up several groups of the same door category, just so they'd all
    fit on a screen. Now, when I was running GT Power and Virtual Advanced,
    I had to do that with the menus. SBBS "creates a menu" automatically.

    Daryl

    ---
    þ OLX 1.53 þ Religious Error: A)tone, R)epent, B)lame Satan.
    þ Synchronet þ The Thunderbolt BBS - wx1der.dyndns.org
  • From Daryl Stout@VERT/TBOLT to DESOTOFIREFLITE on Sunday, November 26, 2017 11:14:00
    C.G.,

    My probelm is I spend too much time trying to reinvent the wheel for someone D>that can't code. I love the bbs hobby, and I wish there were more people in i D>that cared. I'm always helping other sysops with issues. To me, that is what D>it's all about. Back to the drawing board I go.

    I like helping other Sysops as well. But, while I can write a
    batchfile for the BBS, my programming ENDS at setting the clock on the microwave oven. And, it had to be replaced this weekend, after shorting
    out, and nearly catching fire on Thanksgiving Day!!

    Daryl

    ---
    þ OLX 1.53 þ Remember, half the people you know are below average.
    þ Synchronet þ The Thunderbolt BBS - wx1der.dyndns.org
  • From MRO@VERT/BBSESINF to DesotoFireflite on Sunday, November 26, 2017 15:09:07
    Re: Door Execution From Program Section Name
    By: DesotoFireflite to MRO on Sun Nov 26 2017 06:17 am

    Re: Door Execution From Program Section Name
    By: MRO to DesotoFireflite on Sat Nov 25 2017 01:19 pm

    you didnt say what external section you were using.

    You've lost me here. As far as I am aware, there is only one External main section, then that branches of to the sub sections. I wan't to be able to exicute this one program from the main xtrn section.



    there's a baja one, or a .js one or you can use a custom one.
    ---
    þ Synchronet þ ::: BBSES.info - free BBS services :::
  • From MRO@VERT/BBSESINF to DesotoFireflite on Sunday, November 26, 2017 15:11:47
    Re: Door Execution From Program Section Name
    By: DesotoFireflite to Digital Man on Sun Nov 26 2017 06:28 am

    run a few doors that don't want to section them off.

    If you only have one xtrn program section, then xtrn_sec.js will only display one list of doors (no sub-menus).

    I understand that, but I have 8 subsections (sub-menus), with about 20 games each. What I wanted to do was have this one program exicute from the primary menu without droping down to a sub section. I'm not good with JS, but I know if you try to go to a sub section that has no games, it's tells you that. What I want is to to be able to make any subsection that only has one game,


    this is kind of a trivial thing, i'm not sure if you would want to waste time on it. have you considered making your own xternal section instead?
    ---
    þ Synchronet þ ::: BBSES.info - free BBS services :::
  • From Digital Man@VERT to DesotoFireflite on Sunday, November 26, 2017 18:44:28
    Re: Door Execution From Program Section Name
    By: DesotoFireflite to Digital Man on Sun Nov 26 2017 06:28 am

    Re: Door Execution From Program Section Name
    By: Digital Man to DesotoFireflite on Sat Nov 25 2017 01:43 pm

    I hear what you are saying, and I'll look into that, but I was really
    hoping that there was something built in for those sysops that only
    run a few doors that don't want to section them off.

    If you only have one xtrn program section, then xtrn_sec.js will only display one list of doors (no sub-menus).

    I understand that, but I have 8 subsections (sub-menus), with about 20 games each. What I wanted to do was have this one program exicute from the primary menu without droping down to a sub section. I'm not good with JS, but I know if you try to go to a sub section that has no games, it's tells you that. What I want is to to be able to make any subsection that only has one game, that it will automaticly see it has only one game, then exicute it without taking the user to the sub menu to make another choice. This way, the same setup will exist, but if the xtrn-sec.js only sees one door in the subsection it will exicute it, if it sees 2 doors, it will do as now, and go to that subsection, and as always, if it sees nothing in a subsection, it does nothing as it does now, but tell you it's empty. I'm not good at code, so I am most likely gonna have to pay someone thats profecient in to to do this for me. Thanks

    That seems like an easy enough modification to make, but here's where I see the problem (for others, at least):

    Some sysops restrict doors to specific users/clients. So let's say for example, you have a "games" section with 20 games all of which require ANSI except for one. So you have "ANSI" as an "access requirement" (really, it should be an execution requirement, but let's just say you have it as a requirement for "access"), so a user connects with a non-ANSI terminal (or turns off ANSI). Now when they go into the "games" section, it runs nethack automatically. That would be surprising behavior to the user.

    Anyway, I'll make a mod and commit but it'll be optional behavior you'll have to turn on in your modopts.ini file (in the [xtrn_sec] section).

    digital man

    This Is Spinal Tap quote #31:
    Viv Savage: Quite exciting, this computer magic!
    Norco, CA WX: 67.0øF, 43.0% humidity, 0 mph SSW wind, 0.00 inches rain/24hrs

    ---
    þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.net
  • From Digital Man@VERT to Daryl Stout on Sunday, November 26, 2017 18:45:33
    Re: Door Execution From Progr
    By: Daryl Stout to DIGITAL MAN on Sun Nov 26 2017 11:11 am

    And, I must commend you with that intercept I/O comport option in SBBS...which allows the non-fossil doors to run under Synchronet. It's
    the ONLY BBS package I know of that has such a feature...

    Cool, thanks!

    digital man

    Synchronet/BBS Terminology Definition #10:
    CVS = Concurrent Versioning System
    Norco, CA WX: 67.0øF, 43.0% humidity, 0 mph SSW wind, 0.00 inches rain/24hrs

    ---
    þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.net
  • From DesotoFireflite@VERT/VALHALLA to MRO on Monday, November 27, 2017 06:28:08
    Re: Door Execution From Program Section Name
    By: MRO to DesotoFireflite on Sun Nov 26 2017 03:09 pm

    Mine is the js one, and that is the one I want to customize. I've never seen the Baja Version of it. But since Synchronet is going towards all JS, I think That is what I'm gonna stay with. I'll prob have to put my project on hold till I learn the js language, or find someone that will program what I need into the xtrn-sec.js. Thanks

    SysOp: C.G. Learn, AKA: DesotoFireflite
    Valhalla Home Services! - (Synchronet) - bbs.valhallabbs.com
    Valhalla II! - (GAP) - bbs.valhallabbs.com:24
    A Gamers Paradise - Over 150 Registered Online Game Doors!

    Play Trade Wars Between 10 Other BBS's On Valhalla's Trade Wars Game Server!

    Featuring Legion, A New RPG, Available On Both Systems!

    --- A true friend knows who you are... But likes you anyway.
    þ Synchronet þ Valhalla Home Services þ USA þ http://valhalla.synchro.net
  • From DesotoFireflite@VERT/VALHALLA to MRO on Monday, November 27, 2017 06:32:28
    Re: Door Execution From Program Section Name
    By: MRO to DesotoFireflite on Sun Nov 26 2017 03:11 pm

    this is kind of a trivial thing, i'm not sure if you would want to waste time on it. have you considered making your own xternal section instead?

    My programing skills suck, you know that, as you have helped me many times with baja. Writing my own at this moment, with all that is going on with my medical issues, is just going to have to wait. I was hoping it was something simple, but I think I'm just gonna have to wait till I feel better, and can figure it out myself. Thanks my friend.

    SysOp: C.G. Learn, AKA: DesotoFireflite
    Valhalla Home Services! - (Synchronet) - bbs.valhallabbs.com
    Valhalla II! - (GAP) - bbs.valhallabbs.com:24
    A Gamers Paradise - Over 150 Registered Online Game Doors!

    Play Trade Wars Between 10 Other BBS's On Valhalla's Trade Wars Game Server!

    Featuring Legion, A New RPG, Available On Both Systems!

    --- Old farts never die! They just smell that way...
    þ Synchronet þ Valhalla Home Services þ USA þ http://valhalla.synchro.net
  • From DesotoFireflite@VERT/VALHALLA to Digital Man on Monday, November 27, 2017 06:39:23
    Re: Door Execution From Program Section Name
    By: Digital Man to DesotoFireflite on Sun Nov 26 2017 06:44 pm

    Anyway, I'll make a mod and commit but it'll be optional behavior you'll have to turn on in your modopts.ini file (in the [xtrn_sec] section).

    Awesome, thanks you so much

    That seems like an easy enough modification to make, but here's where I see the problem (for others, at least):

    Some sysops restrict doors to specific users/clients. So let's say for example, you have a "games" section with 20 games all of which require ANSI except for one. So you have "ANSI" as an "access requirement" (really, it should be an execution requirement, but let's just say you have it as a requirement for "access"), so a user connects with a non-ANSI terminal (or turns off ANSI). Now when they go into the "games" section, it runs nethack automatically. That would be surprising behavior to the user.

    Well, the access requirement would still stay intact, as they are now. Even with the subsection with one door, as if you have a requirement for ansi, and the user doesn't have ansi enabled, or is restricted in other ways, It would just do nothing or come back saying you don't have the requirments for access, but if all the requirement are met, it would auto execute because there is only one program in the sub menu. Again, thank you so much.

    SysOp: C.G. Learn, AKA: DesotoFireflite
    Valhalla Home Services! - (Synchronet) - bbs.valhallabbs.com
    Valhalla II! - (GAP) - bbs.valhallabbs.com:24
    A Gamers Paradise - Over 150 Registered Online Game Doors!

    Play Trade Wars Between 10 Other BBS's On Valhalla's Trade Wars Game Server!

    Featuring Legion, A New RPG, Available On Both Systems!

    --- Don't eat the yellow snow!
    þ Synchronet þ Valhalla Home Services þ USA þ http://valhalla.synchro.net
  • From Digital Man@VERT to DesotoFireflite on Monday, November 27, 2017 12:10:12
    Re: Door Execution From Program Section Name
    By: DesotoFireflite to Digital Man on Mon Nov 27 2017 06:39 am

    Re: Door Execution From Program Section Name
    By: Digital Man to DesotoFireflite on Sun Nov 26 2017 06:44 pm

    Anyway, I'll make a mod and commit but it'll be optional behavior you'll have to turn on in your modopts.ini file (in the [xtrn_sec] section).

    Awesome, thanks you so much

    I committed it. Just set "autoexec=true" in the [xtrn_sec] portion of your ctrl/modopts.ini file and you should be good to go (after updating xtrn_sec.js).

    digital man

    Synchronet "Real Fact" #57:
    Synchronet introduced Telnet, FTP, SMTP and POP3 support w/v3.00a-Win32 in 2000.
    Norco, CA WX: 67.0øF, 43.0% humidity, 0 mph SSW wind, 0.00 inches rain/24hrs

    ---
    þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.net
  • From Daryl Stout@VERT/TBOLT to DIGITAL MAN on Monday, November 27, 2017 13:44:00
    Rob,

    Some sysops restrict doors to specific users/clients. So let's say for examp DM>you have a "games" section with 20 games all of which require ANSI except fo DM>one. So you have "ANSI" as an "access requirement" (really, it should be an DM>execution requirement, but let's just say you have it as a requirement for DM>"access"), so a user connects with a non-ANSI terminal (or turns off ANSI). DM>when they go into the "games" section, it runs nethack automatically. That DM>would be surprising behavior to the user.

    I have ANSI set for most all the doors...EXCEPT for those that have an
    ASCII option in them. That includes Trade Wars 2002, Legend Of The Red
    Dragon, Al Lawrence's Sunrise Doors, and the JNS Software Doors.

    I also made the bulletins (logon and otherwise) with the CTRL-A codes,
    where possible. However, for "The Local Weather Brief", "Days Before Christmas", and the monthly holiday screen, those have to be ANSI.

    Daryl

    ---
    þ OLX 1.53 þ Some people have more problems than an arithmetic book.
    þ Synchronet þ The Thunderbolt BBS - wx1der.dyndns.org
  • From Nightfox@VERT/DIGDIST to Daryl Stout on Monday, November 27, 2017 14:20:59
    Re: Door Execution From Progr
    By: Daryl Stout to DIGITAL MAN on Mon Nov 27 2017 01:44 pm

    I have ANSI set for most all the doors...EXCEPT for those that have an ASCII option in them. That includes Trade Wars 2002, Legend Of The Red Dragon, Al Lawrence's Sunrise Doors, and the JNS Software Doors.

    I thought most doors worked with ANSI and non-ANSI terminals, with few exceptions. Off the top of my head, I think Legend of the Red Dragon 2, Operation Overkill, and perhaps Land of Devastation are ANSI-only. There are probably others too, but I thought most also work with a non-ANSI terminal.

    Nightfox

    ---
    þ Synchronet þ Digital Distortion: digitaldistortionbbs.com
  • From KK4QBN@VERT/KK4QBN to DesotoFireflite on Monday, November 27, 2017 20:09:01
    Re: Door Execution From Program Section Name
    By: DesotoFireflite to KK4QBN on Sun Nov 26 2017 06:33:46

    My probelm is I spend too much time trying to reinvent the wheel for someone that can't code. I love the bbs hobby, and I wish there were more people in it that cared. I'm always helping other sysops with issues. To me, that is what it's all about. Back to the drawing board I go.

    You can add the xtrn to your main menu loop if you are using the default BAJA menu

    by editing your default.src and going under line 184 and adding

    cmdkey X 'X being your hotkey

    exec_xtrn CODE 'CODE being the internal code of the door

    end_cmd


    then recompile the default.src using baja, use your favorite editor to edit the default text files and use ans2asc if needed..

    That is if you are using the BAJA version of the default menu.

    I don't have a JS version of that here and do'nt know if it was made, I do see that in this version xtrn_sec.js is called for people who select 'X' for xtrns so maybe it is the newest version.

    --

    Tim Smith (KK4QBN)
    KK4QBN BBS

    ---
    * Synchronet * KK4QBN BBS - kk4qbn.com - kk4qbn.synchro.net - Chatsworth GA USA
  • From KK4QBN@VERT/KK4QBN to Daryl Stout on Monday, November 27, 2017 20:14:59
    Re: Door Execution From Progr
    By: Daryl Stout to DIGITAL MAN on Sun Nov 26 2017 11:11:00

    And, I must commend you with that intercept I/O comport option in SBBS...which allows the non-fossil doors to run under Synchronet. It's
    the ONLY BBS package I know of that has such a feature...and I had to employ a complicated workaround to run these non-fossil doors under a different BBS software.

    I must commend Rob and all the development folks on a lot of cool stuff that this BBS has been able to do over the years.. I'm still trying to catch up with the changes in development from my 5 year hiatus.


    There has been a lot of changes, all for the good.

    --

    Tim Smith (KK4QBN)
    KK4QBN BBS

    ---
    * Synchronet * KK4QBN BBS - kk4qbn.com - kk4qbn.synchro.net - Chatsworth GA USA
  • From KK4QBN@VERT/KK4QBN to Nightfox on Monday, November 27, 2017 20:20:52
    Re: Door Execution From Progr
    By: Nightfox to Daryl Stout on Mon Nov 27 2017 14:20:59

    I have ANSI set for most all the doors...EXCEPT for those that have
    an ASCII option in them. That includes Trade Wars 2002, Legend Of
    The Red Dragon, Al Lawrence's Sunrise Doors, and the JNS Software
    Doors.

    More than likely Arrowbridge I and 2.. I don't know, though always ran them with ANSI..

    --

    Tim Smith (KK4QBN)
    KK4QBN BBS

    ---
    * Synchronet * KK4QBN BBS - kk4qbn.com - kk4qbn.synchro.net - Chatsworth GA USA
  • From DesotoFireflite@VERT/VALHALLA to Digital Man on Tuesday, November 28, 2017 06:13:13
    Re: Door Execution From Program Section Name
    By: Digital Man to DesotoFireflite on Mon Nov 27 2017 12:10 pm

    Anyway, I'll make a mod and commit but it'll be optional behavior
    you'll have to turn on in your modopts.ini file (in the [xtrn_sec]
    section).

    Awesome, thanks you so much

    I committed it. Just set "autoexec=true" in the [xtrn_sec] portion of your ctrl/modopts.ini file and you should be good to go (after updating xtrn_sec.js).

    Thanks so much, I'll let you know how it does.

    SysOp: C.G. Learn, AKA: DesotoFireflite
    Valhalla Home Services! - (Synchronet) - bbs.valhallabbs.com
    Valhalla II! - (GAP) - bbs.valhallabbs.com:24
    A Gamers Paradise - Over 150 Registered Online Game Doors!

    Play Trade Wars Between 10 Other BBS's On Valhalla's Trade Wars Game Server!

    Featuring Legion, A New RPG, Available On Both Systems!

    --- CAT (n.), Furry keyboard cover.
    þ Synchronet þ Valhalla Home Services þ USA þ http://valhalla.synchro.net
  • From DesotoFireflite@VERT/VALHALLA to KK4QBN on Tuesday, November 28, 2017 06:21:10
    Re: Door Execution From Program Section Name
    By: KK4QBN to DesotoFireflite on Mon Nov 27 2017 08:09 pm

    You can add the xtrn to your main menu loop if you are using the default BAJA menu

    by editing your default.src and going under line 184 and adding

    cmdkey X 'X being your hotkey

    exec_xtrn CODE 'CODE being the internal code of the door

    end_cmd

    I trying to stay away from baja, since everything seems to be heading towards js. I still have a lot of it, that I have made myself, but anything new, I leave it as is if it's js. I have several programs I do launch from the default, from the main menu and file menus, but this was a special project of mine that I wanted to do from the door system itself. As soon as my health improves, I plan on breaking down a js file, and try to make changes to teach myself like I did in baja. Thanks Tim

    SysOp: C.G. Learn, AKA: DesotoFireflite
    Valhalla Home Services! - (Synchronet) - bbs.valhallabbs.com
    Valhalla II! - (GAP) - bbs.valhallabbs.com:24
    A Gamers Paradise - Over 150 Registered Online Game Doors!

    Play Trade Wars Between 10 Other BBS's On Valhalla's Trade Wars Game Server!

    Featuring Legion, A New RPG, Available On Both Systems!

    --- Don't eat the yellow snow!
    þ Synchronet þ Valhalla Home Services þ USA þ http://valhalla.synchro.net
  • From Nightfox@VERT/DIGDIST to DesotoFireflite on Tuesday, November 28, 2017 10:20:50
    Re: Door Execution From Program Section Name
    By: DesotoFireflite to KK4QBN on Tue Nov 28 2017 06:21 am

    I trying to stay away from baja, since everything seems to be heading towards js. I still have a lot of it, that I have made myself, but anything new, I leave it as is if it's js. I have several programs I do

    I also tend to prefer JS myself for Synchronet, for the same reason. Also I tend to think JS is a lot more powerful and easier to read and easier to code in than Baja.

    Nightfox

    ---
    þ Synchronet þ Digital Distortion: digitaldistortionbbs.com
  • From DesotoFireflite@VERT/VALHALLA to Digital Man on Tuesday, November 28, 2017 13:35:56
    Re: Door Execution From Program Section Name
    By: Digital Man to DesotoFireflite on Mon Nov 27 2017 12:10 pm

    Re: Door Execution From Program Section Name
    By: Digital Man to DesotoFireflite on Sun Nov 26 2017 06:44 pm

    Anyway, I'll make a mod and commit but it'll be optional behavior
    you'll have to turn on in your modopts.ini file (in the [xtrn_sec]
    section).

    Awesome, thanks you so much

    I committed it. Just set "autoexec=true" in the [xtrn_sec] portion of your ctrl/modopts.ini file and you should be good to go (after updating xtrn_sec.js).

    Works like a charm, Thanks you so much. When my Social security check comes in, I'll send you something in your paypal account. Again, thanks so much. You are the man :)

    SysOp: C.G. Learn, AKA: DesotoFireflite
    Valhalla Home Services! - (Synchronet) - bbs.valhallabbs.com
    Valhalla II! - (GAP) - bbs.valhallabbs.com:24
    A Gamers Paradise - Over 150 Registered Online Game Doors!

    Play Trade Wars Between 10 Other BBS's On Valhalla's Trade Wars Game Server!

    Featuring Legion, A New RPG, Available On Both Systems!

    --- (c) Copywight 1997 Elmer Fudd. All wights wesewved.
    þ Synchronet þ Valhalla Home Services þ USA þ http://valhalla.synchro.net
  • From Daryl Stout@VERT/TBOLT to NIGHTFOX on Tuesday, November 28, 2017 10:33:00
    I thought most doors worked with ANSI and non-ANSI terminals, with few N>exceptions. Off the top of my head, I think Legend of the Red Dragon 2, N>Operation Overkill, and perhaps Land of Devastation are ANSI-only. There are N>probably others too, but I thought most also work with a non-ANSI terminal.

    I think if you press either the 1, 2, or 3 keys (don't remember which
    ones) in L.O.R.D., you can go to ASCII or RIP mode. I do recall that
    both L.O.R.D. II and Complete New World REQUIRE an ANSI terminal.

    While I could get L.O.R.D. II to run under Windows 7 32-bit under both Virtual Advanced and Synchronet...while I got Complete New World to run
    under Virtual Advanced, it bogs down under Synchronet...so, I had to
    remove it.

    At times, there used to be a "door delay", mainly because the door was checking for RIP graphics capability (I use either DOOR.SYS or
    DORINFO1.DEF as my dropfiles), but I only noticed that when I logged on
    with MTel. If I logged on via the website FTelnet interface, I didn't
    have that delay.

    Daryl

    ---
    þ OLX 1.53 þ This tagline is restricted to day VFR use only.
    þ Synchronet þ The Thunderbolt BBS - wx1der.dyndns.org
  • From Digital Man@VERT to DesotoFireflite on Tuesday, November 28, 2017 14:44:15
    Re: Door Execution From Program Section Name
    By: DesotoFireflite to Digital Man on Tue Nov 28 2017 01:35 pm

    I committed it. Just set "autoexec=true" in the [xtrn_sec] portion of your ctrl/modopts.ini file and you should be good to go (after updating xtrn_sec.js).

    Works like a charm, Thanks you so much.

    Cool. Glad to hear. It was just a few lines to add, so not a big deal.

    digital man

    Synchronet "Real Fact" #49:
    Synchronet program was named 'sbbs' instead of 'sync' to avoid conflict w/Unix. Norco, CA WX: 75.1øF, 19.0% humidity, 0 mph S wind, 0.00 inches rain/24hrs

    ---
    þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.net
  • From Nightfox@VERT/DIGDIST to Daryl Stout on Tuesday, November 28, 2017 15:53:06
    Re: Door Execution From Progr
    By: Daryl Stout to NIGHTFOX on Tue Nov 28 2017 10:33 am

    While I could get L.O.R.D. II to run under Windows 7 32-bit under both Virtual Advanced and Synchronet...while I got Complete New World to run under Virtual Advanced, it bogs down under Synchronet...so, I had to remove it.

    Not sure what you mean by "bogs down under Synchronet", as it would be running under the Windows 16-bit virtual DOS machine. I'm wondering if any apparent slowness may have had to do with the virtual FOSSIL driver though. Synchronet has a virtual FOSSIL driver built-in, but you may see an improvement with some doors by using NetFoss with them rather than Synchronet's built-in FOSSIL driver.

    At times, there used to be a "door delay", mainly because the door was checking for RIP graphics capability (I use either DOOR.SYS or DORINFO1.DEF as my dropfiles), but I only noticed that when I logged on with MTel. If I logged on via the website FTelnet interface, I didn't
    have that delay.

    I've seen some slightly different terminal behavior with different terminal programs. I'm curious if SyncTerm would behave differently.

    Nightfox

    ---
    þ Synchronet þ Digital Distortion: digitaldistortionbbs.com
  • From Daryl Stout@VERT/TBOLT to NIGHTFOX on Wednesday, November 29, 2017 13:06:00
    Not sure what you mean by "bogs down under Synchronet", as it would be runnin N>under the Windows 16-bit virtual DOS machine. I'm wondering if any apparent N>slowness may have had to do with the virtual FOSSIL driver though. Synchrone N>has a virtual FOSSIL driver built-in, but you may see an improvement with som N>doors by using NetFoss with them rather than Synchronet's built-in FOSSIL N>driver.

    It starts out running Ok, but then it takes forever to get a response,
    or move to another screen. Now, the regular version of L.O.R.D. (4.06)
    and L.O.R.D. II (not Complete New World) work just fine, with no issues.

    I've seen some slightly different terminal behavior with different terminal N>programs. I'm curious if SyncTerm would behave differently.

    It does work a bit differently, but I had that delay with SyncTerm,
    and via an FTelnet Logon, with "Complete New World".

    Daryl

    ---
    þ OLX 1.53 þ We all have to go sometime -- where's the toilet??
    þ Synchronet þ The Thunderbolt BBS - wx1der.dyndns.org
  • From Nightfox@VERT/DIGDIST to Daryl Stout on Wednesday, November 29, 2017 14:17:10
    Re: Door Execution From Progr
    By: Daryl Stout to NIGHTFOX on Wed Nov 29 2017 01:06 pm

    It starts out running Ok, but then it takes forever to get a response,
    or move to another screen. Now, the regular version of L.O.R.D. (4.06)
    and L.O.R.D. II (not Complete New World) work just fine, with no issues.

    Interesting, I've heard of LORD and LORD II but am not familiar with "Complete New World". I thought there were only 2 LORD games.

    Nightfox

    ---
    þ Synchronet þ Digital Distortion: digitaldistortionbbs.com
  • From MRO@VERT/BBSESINF to Nightfox on Wednesday, November 29, 2017 19:48:31
    Re: Door Execution From Progr
    By: Nightfox to Daryl Stout on Wed Nov 29 2017 02:17 pm

    It starts out running Ok, but then it takes forever to get a response, or move to another screen. Now, the regular version of L.O.R.D. (4.06) and L.O.R.D. II (not Complete New World) work just fine, with no issues.

    Interesting, I've heard of LORD and LORD II but am not familiar with "Complete New World". I thought there were only 2 LORD games.


    complete new world is lord2 with all the addons they could find at the time. it's not perfect, but it doesnt freeze up or do what daryl says.
    ---
    þ Synchronet þ ::: BBSES.info - free BBS services :::
  • From DesotoFireflite@VERT/VALHALLA to Daryl Stout on Thursday, November 30, 2017 06:24:45
    Re: Door Execution From Progr
    By: Daryl Stout to NIGHTFOX on Wed Nov 29 2017 01:06 pm

    It does work a bit differently, but I had that delay with SyncTerm,
    and via an FTelnet Logon, with "Complete New World".

    Daryl, if you are using ftelnet or htmlterm, and are using the same machine that the bbs is on to log into the bbs, there will be a drag at times. I found this out the hard way, and thought I had issues. If you use another machine
    to log into the bbs, it all goes away, at least it did on my issue. Hope this helps.

    SysOp: C.G. Learn, AKA: DesotoFireflite
    Valhalla Home Services! - (Synchronet) - bbs.valhallabbs.com
    Valhalla II! - (GAP) - bbs.valhallabbs.com:24
    A Gamers Paradise - Over 150 Registered Online Game Doors!

    Play Trade Wars Between 10 Other BBS's On Valhalla's Trade Wars Game Server!

    Featuring Legion, A New RPG, Available On Both Systems!

    --- Don't eat the yellow snow!
    þ Synchronet þ Valhalla Home Services þ USA þ http://valhalla.synchro.net
  • From Daryl Stout@VERT/TBOLT to NIGHTFOX on Thursday, November 30, 2017 08:35:00
    It starts out running Ok, but then it takes forever to get a response, or move to another screen. Now, the regular version of L.O.R.D. (4.06) and L.O.R.D. II (not Complete New World) work just fine, with no issues.

    Interesting, I've heard of LORD and LORD II but am not familiar with "Complet N>New World". I thought there were only 2 LORD games.

    Complete New World is like LORD II with a bunch of add-ons (at least
    125 IGMs). You have to have a registration code for L.O.R.D. II for it
    to work properly. Once you have it registered (not sure if either
    L.O.R.D. or L.O.R.D. II can be registered anymore), you install CNW in
    the same directory.

    The original game itself is "R rated" for language...but I've "toned
    mine down" to "PG-13". Unfortunately, you have some users who will lie
    about their age to get adult content, etc.

    Daryl

    ---
    þ OLX 1.53 þ When I'm naked in the bathroom, the shower is turned on.
    þ Synchronet þ The Thunderbolt BBS - wx1der.dyndns.org
  • From KenDB3@VERT/KD3NET to Nightfox on Thursday, November 30, 2017 07:34:12
    Re: Door Execution From Progr
    By: Daryl Stout to NIGHTFOX on Wed Nov 29 2017 01:06 pm

    It starts out running Ok, but then it takes forever to get a response, or move to another screen. Now, the regular version of L.O.R.D. (4.06) and L.O.R.D. II (not Complete New World) work just fine, with no issues.

    Interesting, I've heard of LORD and LORD II but am not familiar with "Complete New World". I thought there were only 2 LORD games.

    Nightfox

    What MRO said, LORD II with lots of IGMs. The version # reflected (approximately) how many IGMs were in the C.N.W. package. I am running it if you want to see it in action (unless I accidentally level restricted it, in which case let me know). I only get a brief delay when it launches, but then it runs mostly fine.

    ~KenDB3

    ---
    þ Synchronet þ KD3net-Rhode Island's only BBS about nothing. http://bbs.kd3.us
  • From Marisag@VERT/AMIGAC to KenDB3 on Friday, December 01, 2017 05:08:23
    Re: Re: Door Execution From Progr
    By: KenDB3 to Nightfox on Thu Nov 30 2017 07:34:12

    Any way i can get that? Would love to have another version of LORD...

    Marisa
    --- https://AmigaCity.xyz - Portal for the Amiga - More than 2,600 free DLs
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  • From MRO@VERT/BBSESINF to DesotoFireflite on Friday, December 01, 2017 16:41:48
    Re: Door Execution From Progr
    By: DesotoFireflite to Daryl Stout on Thu Nov 30 2017 06:24 am

    Re: Door Execution From Progr
    By: Daryl Stout to NIGHTFOX on Wed Nov 29 2017 01:06 pm

    It does work a bit differently, but I had that delay with SyncTerm,
    and via an FTelnet Logon, with "Complete New World".

    Daryl, if you are using ftelnet or htmlterm, and are using the same machine that the bbs is on to log into the bbs, there will be a drag at times. I found this out the hard way, and thought I had issues. If you use another machine
    to log into the bbs, it all goes away, at least it did on my issue. Hope this helps.

    SysOp: C.G. Learn, AKA: DesotoFireflite

    dont know why. there shouldnt be any difference.
    ---
    þ Synchronet þ ::: BBSES.info - free BBS services :::
  • From MRO@VERT/BBSESINF to KenDB3 on Friday, December 01, 2017 16:43:05
    Re: Re: Door Execution From Progr
    By: KenDB3 to Nightfox on Thu Nov 30 2017 07:34 am


    Interesting, I've heard of LORD and LORD II but am not familiar with "Complete New World". I thought there were only 2 LORD games.

    Nightfox

    What MRO said, LORD II with lots of IGMs. The version # reflected (approximately) how many IGMs were in the C.N.W. package. I am running it if you want to see it in action (unless I accidentally level restricted it, in which case let me know). I only get a brief delay when it launches, but then it runs mostly fine.



    if there's a delay when it launches, maybe that's the one time daily maint that runs the maint for each module.
    ---
    þ Synchronet þ ::: BBSES.info - free BBS services :::
  • From MRO@VERT/BBSESINF to Marisag on Friday, December 01, 2017 16:43:18
    Re: Re: Door Execution From Progr
    By: Marisag to KenDB3 on Fri Dec 01 2017 05:08 am

    Re: Re: Door Execution From Progr
    By: KenDB3 to Nightfox on Thu Nov 30 2017 07:34:12

    Any way i can get that? Would love to have another version of LORD...

    you just download it
    ---
    þ Synchronet þ ::: BBSES.info - free BBS services :::
  • From Nightfox@VERT/DIGDIST to MRO on Friday, December 01, 2017 16:48:54
    Re: Re: Door Execution From Progr
    By: MRO to Marisag on Fri Dec 01 2017 04:43 pm

    Any way i can get that? Would love to have another version of LORD...

    you just download it

    It might help to actually point to where one could download it.. Without that, I suppose an online search might turn it up somewhere..

    Nightfox

    ---
    þ Synchronet þ Digital Distortion: digitaldistortionbbs.com
  • From MRO@VERT/BBSESINF to Nightfox on Friday, December 01, 2017 22:56:55
    Re: Re: Door Execution From Progr
    By: Nightfox to MRO on Fri Dec 01 2017 04:48 pm

    Re: Re: Door Execution From Progr
    By: MRO to Marisag on Fri Dec 01 2017 04:43 pm

    Any way i can get that? Would love to have another version of LORD...

    you just download it

    It might help to actually point to where one could download it.. Without that, I suppose an online search might turn it up somewhere..



    SOMEONE COULD LOOK ON THE LORD SITE.
    ---
    þ Synchronet þ ::: BBSES.info - free BBS services :::
  • From KenDB3@VERT/KD3NET to Marisag on Saturday, December 02, 2017 04:26:09
    Re: Re: Door Execution From Progr
    By: Marisag to KenDB3 on Fri Dec 01 2017 05:08 am

    Re: Re: Door Execution From Progr
    By: KenDB3 to Nightfox on Thu Nov 30 2017 07:34:12

    Any way i can get that? Would love to have another version of LORD...

    You can find the downloads for it on this page: http://castlecamelot.sourceforge.net/camelot7.htm

    I am running 137.1, which is done by installing 137.0 and then the 137.1
    update on top of it. I found and then tried to install and run 137.2, but it was very unfinished and was all sorts of broken (at least for me it was).

    Make sure you install it to a brand new clean install of LORD2.

    ~KenDB3

    ---
    þ Synchronet þ KD3net-Rhode Island's only BBS about nothing. http://bbs.kd3.us
  • From KenDB3@VERT/KD3NET to MRO on Saturday, December 02, 2017 04:29:55
    Re: Re: Door Execution From Progr
    By: MRO to KenDB3 on Fri Dec 01 2017 04:43 pm

    restricted it, in which case let me know). I only get a brief delay
    when it launches, but then it runs mostly fine.

    if there's a delay when it launches, maybe that's the one time daily maint that runs the maint for each module.

    I have the maintenance run right at Midnight, so I don't think it's that. The regular LORD2 game launches faster, I think it is either just the sheer amount of IGMs packed into it, or likely that it runs on a very old PC from 2001-2002(ish).

    ~KenDB3

    ---
    þ Synchronet þ KD3net-Rhode Island's only BBS about nothing. http://bbs.kd3.us
  • From KenDB3@VERT/KD3NET to MRO on Saturday, December 02, 2017 04:40:22
    Re: Re: Door Execution From Progr
    By: MRO to Nightfox on Fri Dec 01 2017 10:56 pm

    It might help to actually point to where one could download it..
    Without that, I suppose an online search might turn it up somewhere..

    SOMEONE COULD LOOK ON THE LORD SITE.

    Eh, this particular IGM was a toughie. The last working version wasn't on the official LORD site, and lots of sites I found only had 137.0 but not the 137.1 update to it.

    lord.lordlegacy.com didn't even have it in the IGMs section, it was in the LORD2 section itself, and it was 136.2 version, which requires 136.0 or 136.1 which were not there for download.

    Either way, the link I provided in an earlier post had what anyone would need. Here it is again:
    http://castlecamelot.sourceforge.net/camelot7.htm

    One quick correction from that post though, I mentioned 137.2, I was wrong, it was 137.1b which is on that page, and it is the one I found to be rather broken. I couldn't get stuff running with that version, but everything was working just fine with 137.1.

    ~KenDB3

    ---
    þ Synchronet þ KD3net-Rhode Island's only BBS about nothing. http://bbs.kd3.us
  • From DesotoFireflite@VERT/VALHALLA to MRO on Saturday, December 02, 2017 06:23:39
    Re: Door Execution From Progr
    By: MRO to DesotoFireflite on Fri Dec 01 2017 04:41 pm

    Daryl, if you are using ftelnet or htmlterm, and are using the same
    machine that the bbs is on to log into the bbs, there will be a drag
    at times. I found this out the hard way, and thought I had issues. If
    you use another machine
    to log into the bbs, it all goes away, at least it did on my issue.
    Hope this helps.

    dont know why. there shouldnt be any difference.

    I agree, but I have noticed it. It's not much, but I've noticed a few seconds delay from htmlterm to the bbs on numerious occasians. I've yet to pin point what is causing it, just figured it was normal if you were on the smae machine.

    SysOp: C.G. Learn, AKA: DesotoFireflite
    Valhalla Home Services! - (Synchronet) - bbs.valhallabbs.com
    Valhalla II! - (GAP) - bbs.valhallabbs.com:24
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    Play Trade Wars Between 10 Other BBS's On Valhalla's Trade Wars Game Server!

    Featuring Legion, A New RPG, Available On Both Systems!

    --- FART(n): An audio test of one's waste-disposal system.
    þ Synchronet þ Valhalla Home Services þ USA þ http://valhalla.synchro.net
  • From MRO@VERT/BBSESINF to KenDB3 on Saturday, December 02, 2017 10:09:05
    Re: Re: Door Execution From Progr
    By: KenDB3 to Marisag on Sat Dec 02 2017 04:26 am

    Re: Re: Door Execution From Progr
    By: Marisag to KenDB3 on Fri Dec 01 2017 05:08 am

    Re: Re: Door Execution From Progr
    By: KenDB3 to Nightfox on Thu Nov 30 2017 07:34:12

    Any way i can get that? Would love to have another version of LORD...

    You can find the downloads for it on this page: http://castlecamelot.sourceforge.net/camelot7.htm


    OR.. the actual lord site

    http://lord.lordlegacy.com/downloads/?text=world&cat=13
    ---
    þ Synchronet þ ::: BBSES.info - free BBS services :::
  • From MRO@VERT/BBSESINF to KenDB3 on Saturday, December 02, 2017 10:14:09
    Re: Re: Door Execution From Progr
    By: KenDB3 to MRO on Sat Dec 02 2017 04:40 am

    Re: Re: Door Execution From Progr
    By: MRO to Nightfox on Fri Dec 01 2017 10:56 pm

    It might help to actually point to where one could download it..
    Without that, I suppose an online search might turn it up somewhere..

    SOMEONE COULD LOOK ON THE LORD SITE.

    Eh, this particular IGM was a toughie. The last working version wasn't on the official LORD site, and lots of sites I found only had 137.0 but not the 137.1 update to it.

    lord.lordlegacy.com didn't even have it in the IGMs section, it was in the LORD2 section itself, and it was 136.2 version, which requires 136.0 or 136.1 which were not there for download.


    i agree that it's a little hard to find on the lord site. he does have a search, though.

    i'm not sure it belongs in the igms section because it is a sort of mod / compilation of igms.

    anyways, those are my files on the lord site for the most part and
    the ones you say arent there, are there.

    http://i.imgur.com/LzSUoiz.png
    ---
    þ Synchronet þ ::: BBSES.info - free BBS services :::
  • From MRO@VERT/BBSESINF to DesotoFireflite on Saturday, December 02, 2017 10:18:19
    Re: Door Execution From Progr
    By: DesotoFireflite to MRO on Sat Dec 02 2017 06:23 am

    Daryl, if you are using ftelnet or htmlterm, and are using the same
    machine that the bbs is on to log into the bbs, there will be a drag
    at times. I found this out the hard way, and thought I had issues. If
    you use another machine
    to log into the bbs, it all goes away, at least it did on my issue.
    Hope this helps.

    dont know why. there shouldnt be any difference.

    I agree, but I have noticed it. It's not much, but I've noticed a few seconds delay from htmlterm to the bbs on numerious occasians. I've yet to pin point what is causing it, just figured it was normal if you were on the smae machine.

    alright, i tried it on my bbs [locally, opening a browser, using htmlterm, logging in, playing lord2] and i cant duplicate your issue.

    it could be your actual system causing the problem.
    ---
    þ Synchronet þ ::: BBSES.info - free BBS services :::
  • From MRO@VERT/BBSESINF to Nightfox on Saturday, December 02, 2017 10:21:12
    Re: Re: Door Execution From Progr
    By: Nightfox to MRO on Fri Dec 01 2017 04:48 pm


    you just download it

    It might help to actually point to where one could download it.. Without that, I suppose an online search might turn it up somewhere..



    yes, online searches work much better than asking, and then someone to does an online search for you.
    ---
    þ Synchronet þ ::: BBSES.info - free BBS services :::
  • From KenDB3@VERT/KD3NET to MRO on Saturday, December 02, 2017 14:27:20
    Re: Re: Door Execution From Progr
    By: MRO to KenDB3 on Sat Dec 02 2017 10:14 am

    Eh, this particular IGM was a toughie. The last working version wasn't
    on the official LORD site, and lots of sites I found only had 137.0
    but not the 137.1 update to it.

    i agree that it's a little hard to find on the lord site. he does have a search, though.

    i'm not sure it belongs in the igms section because it is a sort of mod / compilation of igms.

    anyways, those are my files on the lord site for the most part and
    the ones you say arent there, are there.

    http://i.imgur.com/LzSUoiz.png

    Ahh! I very much stand corrected, then. For some reason I was simply not finding those files. And I had started looking on that site before any other, even before you posted about going there.

    Good to know they are there.

    ~KenDB3

    ---
    þ Synchronet þ KD3net-Rhode Island's only BBS about nothing. http://bbs.kd3.us
  • From MRO@VERT/BBSESINF to ALL on Saturday, December 02, 2017 16:11:15
    Re: Re: Door Execution From Progr
    By: KenDB3 to Marisag on Sat Dec 02 2017 04:26 am

    I am running 137.1, which is done by installing 137.0 and then the 137.1 update on top of it. I found and then tried to install and run 137.2, but it was very unfinished and was all sorts of broken (at least for me it was).

    Make sure you install it to a brand new clean install of LORD2.



    Another thing to remember is the install batchfile is busted
    on the first version. it changes dir .. and then tries to run lord2

    i have a full complete registered copy if anybody wants it.
    my cnw game was busted so i just redid it all.
    ---
    þ Synchronet þ ::: BBSES.info - free BBS services :::
  • From DesotoFireflite@VERT/VALHALLA to KenDB3 on Sunday, December 03, 2017 16:41:19
    Re: Re: Door Execution From Progr
    By: KenDB3 to MRO on Sat Dec 02 2017 02:27 pm

    Eh, this particular IGM was a toughie. The last working version
    wasn't on the official LORD site, and lots of sites I found only had
    137.0 but not the 137.1 update to it.

    Does CNW equire nightly maint. I've seen a few refrences to it, but I don't see it in the documentation anywhere. There was so much talk about the program, I installed it, but don't know what to do about nightly maint on it. Does anyone know for sure?, and if so, what is the command line. Thanks

    SysOp: C.G. Learn, AKA: DesotoFireflite
    Valhalla Home Services! - (Synchronet) - bbs.valhallabbs.com
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    --- Don't eat the yellow snow!
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  • From MRO@VERT/BBSESINF to DesotoFireflite on Sunday, December 03, 2017 20:12:22
    Re: Re: Door Execution From Progr
    By: DesotoFireflite to KenDB3 on Sun Dec 03 2017 04:41 pm

    Does CNW equire nightly maint. I've seen a few refrences to it, but I don't see it in the documentation anywhere. There was so much talk about the program, I installed it, but don't know what to do about nightly maint on it. Does anyone know for sure?, and if so, what is the command line. Thanks



    maint runs when the first user logs in
    ---
    þ Synchronet þ ::: BBSES.info - free BBS services :::
  • From DesotoFireflite@VERT/VALHALLA to MRO on Monday, December 04, 2017 06:23:39
    Re: Re: Door Execution From Progr
    By: MRO to DesotoFireflite on Sun Dec 03 2017 08:12 pm

    Does CNW equire nightly maint. I've seen a few refrences to it, but I
    don't see it in the documentation anywhere. There was so much talk
    about the program, I installed it, but don't know what to do about
    nightly maint on it. Does anyone know for sure?, and if so, what is
    the command line. Thanks



    maint runs when the first user logs in

    I figured that, but I remembered seeing a few messages on running a nightly maint program, and also during the install, it says to run a nightly maint, but no reference to it in the docs. I guess I'll leave it as it is, as it is working fine. Thanks.

    SysOp: C.G. Learn, AKA: DesotoFireflite
    Valhalla Home Services! - (Synchronet) - bbs.valhallabbs.com
    Valhalla II! - (GAP) - bbs.valhallabbs.com:24
    A Gamers Paradise - Over 150 Registered Online Game Doors!

    Play Trade Wars Between 10 Other BBS's On Valhalla's Trade Wars Game Server!

    Featuring Legion, A New RPG, Available On Both Systems!

    --- Don't eat the yellow snow!
    þ Synchronet þ Valhalla Home Services þ USA þ http://valhalla.synchro.net
  • From KenDB3@VERT/KD3NET to DesotoFireflite on Tuesday, December 05, 2017 00:31:27
    Does CNW equire nightly maint. I've seen a few refrences to it, but I don't see it in the documentation anywhere. There was so much talk about the program, I installed it, but don't know what to do about nightly maint on it. Does anyone know for sure?, and if so, what is the command line. Thanks


    No, it doesn't require it. Just like normal LORD2 it will run it when the first person enters for the day. But, on my system, which is an older PC, it seems to take quite a while to run through the maintenance, so in an effort to spare that first user of the day the wait time, I do a nightly maintenance.

    I kept reading up on it in all the CNW docs, and anything about maintenance was elusive at best. I can't even remember where I found the info that pointed out to run it the way I do, but I actually run it twice for good measure. I have 3 batch files, the first is to simply call the other two in the right order:

    I run this right at midnight Eastern Time ------------------------------------------
    (BAT File 1) LORD2CNW.BAT
    ------------------------------------------
    cd C:\sbbs\xtrn\LORD2CNW\

    CALL LOCALCNW.BAT

    CALL MAINTCNW.BAT


    ------------------------------------------
    (BAT File 2) LOCALCNW.BAT
    ------------------------------------------
    lord2


    ------------------------------------------
    (BAT File 3) MAINTCNW.BAT
    ------------------------------------------
    lord2.bat maint+maint.ref


    ------------------------------------------

    And that could be all overkill, but it works so I stick with it.

    ~KenDB3

    ---
    þ Synchronet þ KD3net-Rhode Island's only BBS about nothing. http://bbs.kd3.us
  • From DesotoFireflite@VERT/VALHALLA to KenDB3 on Wednesday, December 06, 2017 08:37:05
    Re: Re: Door Execution From Progr
    By: KenDB3 to DesotoFireflite on Tue Dec 05 2017 12:31 am

    And that could be all overkill, but it works so I stick with it.

    I'm doing the same now, but I found with windows 10, you need to put an exit at the end of the lord2.bat, and call the maint in your nightly event as

    start /wait lord2 maint+maint.ref

    works like a charm now.

    SysOp: C.G. Learn, AKA: DesotoFireflite
    Valhalla Home Services! - (Synchronet) - bbs.valhallabbs.com
    Valhalla II! - (GAP) - bbs.valhallabbs.com:24
    A Gamers Paradise - Over 150 Registered Online Game Doors!

    Play Trade Wars Between 10 Other BBS's On Valhalla's Trade Wars Game Server!

    Featuring Legion, A New RPG, Available On Both Systems!

    --- CAT (n.), Furry keyboard cover.
    þ Synchronet þ Valhalla Home Services þ USA þ http://valhalla.synchro.net
  • From KenDB3@VERT/KD3NET to DesotoFireflite on Wednesday, December 06, 2017 09:36:39
    Re: Re: Door Execution From Progr
    By: KenDB3 to DesotoFireflite on Tue Dec 05 2017 12:31 am

    And that could be all overkill, but it works so I stick with it.

    I'm doing the same now, but I found with windows 10, you need to put an exit at the end of the lord2.bat, and call the maint in your nightly event as

    start /wait lord2 maint+maint.ref

    works like a charm now.


    OK, good to know the Win10 tricks, especially if I ever upgrade the machine and OS. Thanks for the tips!

    ~KenDB3

    ---
    þ Synchronet þ KD3net-Rhode Island's only BBS about nothing. http://bbs.kd3.us