• Opinion sought

    From Tai Pan@VERT/LOFT to All on Friday, March 16, 2007 10:47:00
    I am seeking opinions on this question;

    I would like to program a door game, simple at first but more complex as I learn (a - the program).

    I don't wish to program for general use. A door game is what I want. I have a small background in C programming. I understand how to compile and debug. The game will, initially, need ansi graphics only. I figure the hard part will be com routines.

    This is not to be for profit. It will, because of the propriatory nature of characters and ideas, be copyrighted. I've written a 300,000 word fantasy trilogy and thought a door would be a nice addendum to the books, something a reader could log onto the dedicated BBS and play.

    Thoughts on how to proceed are most welcome.

    Yours

    Tai Pan, Loftlore.com

    3ÄÄÄÄÄÄÄÄÄÄÄÄÄ=============ðððððððððððððððððððððððððð=============ÄÄÄÄÄÄÄÄÄÄÄÄÄ0
    4Loftlore0 3ÄÄÄÄÄÄÄÄÄÄÄÄÄ=============ðððððððððððððððððððððððððð=============ÄÄÄÄÄÄÄÄÄÄÄÄÄ0
    The future is fantasy!

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  • From Corey@VERT/TSGC to Tai Pan on Friday, March 16, 2007 14:24:00
    Re: Opinion sought
    By: Tai Pan to All on Fri Mar 16 2007 09:47 am

    I am seeking opinions on this question;

    I would like to program a door game, simple at first but more complex as I learn (a - the program).

    I don't wish to program for general use. A door game is what I want. I have small background in C programming. I understand how to compile and debug. Th game will, initially, need ansi graphics only. I figure the hard part will b com routines.

    This is not to be for profit. It will, because of the propriatory nature of characters and ideas, be copyrighted. I've written a 300,000 word fantasy trilogy and thought a door would be a nice addendum to the books, something reader could log onto the dedicated BBS and play.

    Thoughts on how to proceed are most welcome.

    Yours

    Tai Pan, Loftlore.com

    3ÄÄÄÄÄÄÄÄÄÄÄÄÄ=============ðððððððððððððððððððððððððð=============ÄÄÄÄÄÄÄÄÄ
    4Loftlore0 3ÄÄÄÄÄÄÄÄÄÄÄÄÄ=============ðððððððððððððððððððððððððð=============ÄÄÄÄÄÄÄÄÄ The future is fantasy!


    I once thought about this, and using the clans game source code as a base to start at. then I thought about using ny2008 as a game base.

    This message has ended, go in peace...

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  • From Deuce@VERT to Tai Pan on Friday, March 16, 2007 16:10:14
    Re: Opinion sought
    By: Tai Pan to All on Fri Mar 16 2007 09:47 am

    I don't wish to program for general use. A door game is what I want. I have a small background in C programming. I understand how to compile and debug. The game will, initially, need ansi graphics only. I figure the hard part will be com routines.

    OpenDoors includes all that for DOS, Windows, Linux, FreeBSD, OpenBSD, NetBSD, and Solaris... as well as some simple example doors.

    This is not to be for profit. It will, because of the propriatory nature of characters and ideas, be copyrighted. I've written a 300,000 word fantasy trilogy and thought a door would be a nice addendum to the books, something a reader could log onto the dedicated BBS and play.

    OpenDoors is also licenced under the LGPL so it can be used in commercial products without requiring code distribution.

    It's currently in the Synchronet CVS under src/odoors


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  • From Digital Man@VERT to Tai Pan on Friday, March 16, 2007 17:11:41
    Re: Opinion sought
    By: Tai Pan to All on Fri Mar 16 2007 09:47 am

    I am seeking opinions on this question;

    I would like to program a door game, simple at first but more complex as I learn (a - the program).

    I don't wish to program for general use. A door game is what I want. I have small background in C programming. I understand how to compile and debug. Th game will, initially, need ansi graphics only. I figure the hard part will b com routines.

    You don't need to write com routines yourself. Either:

    1. Use a door development kit (e.g. OpenDoors) which handles that stuff for you 2. Use stdio and rely on the BBS software to intercept and redirect that to the remote user, or
    3. Use socket I/O

    This is not to be for profit. It will, because of the propriatory nature of characters and ideas, be copyrighted. I've written a 300,000 word fantasy trilogy and thought a door would be a nice addendum to the books, something reader could log onto the dedicated BBS and play.

    Thoughts on how to proceed are most welcome.

    Sounds cool. Good luck,

    digital man (xbox-live: digitlman)

    Snapple "Real Fact" #42:
    Frogs cannot swallow with their eyes open.
    Norco, CA WX: 93.9øF, 27% humidity, 2 mph WNW wind, 0.00 inches rain/24hrs

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  • From Creative1@VERT to Tai Pan on Friday, March 16, 2007 17:16:36
    Re: Opinion sought
    By: Tai Pan to All on Fri Mar 16 2007 09:47 am

    This is not to be for profit. It will, because of the propriatory nature of characters and ideas, be copyrighted. I've written a 300,000 word fantasy trilogy and thought a door would be a nice addendum to the books, something reader could log onto the dedicated BBS and play.

    Thoughts on how to proceed are most welcome.

    com rutiens are not an issue if your writting for synchronet.
    i've written some stuff using the synchronet xsdk, it's an elegant/hassle free
    way to go,. highly recomended.

    I can pass along the source code to a door i wrote using it if you like?

    -c1

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  • From The Millionaire@VERT/PARKAVE to Digital Man on Friday, March 16, 2007 18:57:00

    This is not to be for profit. It will, because of the propriatory nature characters and ideas, be copyrighted. I've written a 300,000 word fantasy trilogy and thought a door would be a nice addendum to the books, somethi reader could log onto the dedicated BBS and play.

    Thoughts on how to proceed are most welcome.

    Sounds cool. Good luck,

    digital man (xbox-live: digitlman)

    Snapple "Real Fact" #42: Frogs cannot swallow with their eyes open.
    Norco, CA WX: 93.9øF, 27% humidity, 2 mph WNW wind, 0.00 inches rain/24hrs

    I wish I could write a bbs. I know it's a lot of work but it would be so cool too.

    $ The Millionaire $
    Park Avenue Place
    http://parkave.synchro.net:81


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  • From Tai Pan@VERT/LOFT to All on Friday, March 23, 2007 14:32:00
    Re: Opinion sought
    By: Creative1 to Tai Pan on Fri Mar 16 2007 05:16 pm


    com rutiens are not an issue if your writting for synchronet.
    i've written some stuff using the synchronet xsdk, it's an elegant/hassle f
    way to go,. highly recomended.

    I can pass along the source code to a door i wrote using it if you like?

    -c1

    Fantastic. The help would be most welcome. As I am sure you know one of the best ways to begin learing programming is to see it. Books are sucky at teaching programming. I learned the basics of html by viewisng source code using my brouser. The light goes on easier that way! "Oh! That's how it's done!"

    If the offer is still open send code to:

    loftlore@avci.net.

    I'm minutes away from going to Synco to download the opendoor software previously suggested.

    Tai Pan

    The future is fnntasy!

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    þ Synchronet þ loftlore.com
  • From Creative1@VERT to Tai Pan on Friday, March 23, 2007 19:51:19
    Re: source code example
    By: Tai Pan to All on Fri Mar 23 2007 02:32 pm

    If the offer is still open send code to:

    loftlore@avci.net.

    Sending After Posting...

    -c1


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  • From Mindless Automaton@VERT/ELDRITCH to Creative1 on Wednesday, April 04, 2007 18:20:00
    Creative1 wrote:


    I can pass along the source code to a door i wrote using it if you like?

    -c1


    What kind of door did you write?

    Thanks,

    Mindless Automaton
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    þ Synchronet þ Eldritch Clockwork BBS
  • From Corey@VERT/TSGC to Mindless Automaton on Wednesday, April 04, 2007 16:37:00
    Re: Re: Opinion sought
    By: Mindless Automaton to Creative1 on Wed Apr 04 2007 06:20 pm

    Creative1 wrote:


    I can pass along the source code to a door i wrote using it if you like?

    -c1


    What kind of door did you write?

    Thanks,

    Mindless Automaton

    I have the source code to another old game in pascal if you want it.
    Rancho Nevada or something.

    This message has ended, go in peace...

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