• Re: Planets: TEOS IGMs

    From Matthew Munson@VERT/IUTOPIA to MRVLADIMIR on Sunday, July 02, 2017 07:45:00
    MRVLADIMIR wrote to JOSH RAMSEY <=-

    Hey Josh,
    Looks like we've only got 4 people in Planets. Maybe an IGM or two
    would help?

    To everyone else, it's like TradeWars lite! Join me and Captain Pike!

    Its sad that Seth Robertson lost the source code to that game.


    ... 2 + 2 = 5 for extremely large values of 2.
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  • From Necrosis@VERT/CLOCKTOW to Matthew Munson on Sunday, July 09, 2017 20:56:35
    Re: Re: Planets: TEOS IGMs
    By: Matthew Munson to MRVLADIMIR on Sun Jul 02 2017 07:45 am

    MRVLADIMIR wrote to JOSH RAMSEY <=-

    Hey Josh,
    Looks like we've only got 4 people in Planets. Maybe an IGM or two would help?

    To everyone else, it's like TradeWars lite! Join me and Captain Pike!

    Its sad that Seth Robertson lost the source code to that game.


    ... 2 + 2 = 5 for extremely large values of 2.

    There's a pretty good interview on Seth Robertson on a Youtube channel called Matt Chat. He talks about the BBS scene, running his board and developing his Door games.

    -Necrosis
    Sysop, The Clock Tower BBS (Under Developement)
    clocktowerbbs.crabdance.com:23

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  • From Mro@VERT/BBSESINF to Necrosis on Monday, July 10, 2017 16:51:51
    Re: Re: Planets: TEOS IGMs
    By: Necrosis to Matthew Munson on Sun Jul 09 2017 08:56 pm

    Its sad that Seth Robertson lost the source code to that game.


    ... 2 + 2 = 5 for extremely large values of 2.

    There's a pretty good interview on Seth Robertson on a Youtube channel called Matt Chat. He talks about the BBS scene, running his board and developing his Door games.


    the name is Seth Robinson.
    that video was posted on dovenet a while ago.

    i dont really think teos needs to be futher developed. neither does lord.
    in both cases it would probably be better to start from scratch if someone wanted to develop it.
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