Door games and sound bytes reign high, oh my! http://mp3.techdorks.net/episodes/techdorks-2015-10-20-ep8.mp3
Door games and sound bytes reign high, oh my! http://mp3.techdorks.net/episodes/techdorks-2015-10-20-ep8.mp3
You asked for comments, so here I am, commenting.
Actually I've listened to every episode so far, and hope that you keep making them. I'm more interested when the conversation veers toward BBS & Synchronet stuff, but I don't expect it to always be about that.
You could liven things up by bringing Phil in for an interview or a guest co-hosting spot next time.
Door games and sound bytes reign high, oh my! http://mp3.techdorks.net/episodes/techdorks-2015-10-20-ep8.mp3
Door games and sound bytes reign high, oh my! http://mp3.techdorks.net/episodes/techdorks-2015-10-20-ep8.mp3
To share those interviews, I created a BiC blog as well. I've interviewed a number of door game authors like Amit Patel, who wrote Solar Realms Elite. He later went on to become one of the first Google employees, and is credited with helping popularize the motto "Don't be evil." I felt that it was important to talk to primary sources like this so that there could be material for research, or citations on the wiki.
Re: Episode 8: The Terminator Returns
By: Digital Man to TechDorks on Tue Oct 20 2015 04:08 am
Door games and sound bytes reign high, oh my! http://mp3.techdorks.net/episodes/techdorks-2015-10-20-ep8.mp3
Wow, this was cool. Thanks so much for discussing my Shooter Jennings interview, and for talking about Break Into Chat.
I created the wiki as a way to preserve all of Wikipedia's door game articles, since it seemed likely many would eventually be deleted.
Over time, the scope broadened. I began adding articles for games WP never had. I began doing my own research and interviews.
To share those interviews, I created a BiC blog as well. I've interviewed a number of door game authors like Amit Patel, who wrote Solar Realms Elite. He later went on to become one of the first Google employees, and is credited with helping popularize the motto "Don't be evil." I felt that it was important to talk to primary sources like this so that there could be material for research, or citations on the wiki.
Deuce said the wiki was "biased," and he's right. I have focused more of my energy on the games I played personally as a teen. But I have also tried to focus on games that hadn't gotten much attention. LoRD and TradeWars are all well-documented and noted. But what about Assassin? Space Dynasty? etc, etc.
In the last year or so, I've spent a lot of time writing my own Synchronet doors and experiments in javascript. Ironically this has taken away time I would otherwise have spent doing research/writing on the wiki or the blog.
So, yeah, I definitely need to add entries for all of Sync's JS games. If anyone wants to help, get in touch. I would welcome it. Over the last 2-3 years, I've had three people request accounts on the wiki, and none of them have ever actually contributed anything.
BTW - I've been working with an artist in Mistrigis to make a new parallax scrolling ANSI demo, using Sync's Frame.js. Should be coming out next month.
Door games and sound bytes reign high, oh my! http://mp3.techdorks.net/episodes/techdorks-2015-10-20-ep8.mp3
I always enjoy listening to these podcasts. One thing I noticed on this one is that (at least in the last ~20 minutes or so), is the relative volume levels of your voices - It sounded like your voice was a bit quieter than Stephen's, so sometimes I had to adjust my volume control a bit as I was listening.
Wow, this was cool. Thanks so much for discussing my Shooter Jennings interview, and for talking about Break Into Chat.
Deuce said the wiki was "biased," and he's right. I have focused more of my energy on the games I played personally as a teen. But I have also tried to focus on games that hadn't gotten much attention. LoRD and TradeWars are all well-documented and noted. But what about Assassin? Space Dynasty? etc, etc.
thisI always enjoy listening to these podcasts. One thing I noticed on
aone is that (at least in the last ~20 minutes or so), is the relative volume levels of your voices - It sounded like your voice was a bit quieter than Stephen's, so sometimes I had to adjust my volume control
equipment,bit as I was listening.
I'm still battling with the audio levels (mic technique, changing
and dynamic compression). It'll get better, I promise. :-)reasonable
One problem is that by the time we finish recording one of these episodes it's typically the wee hours of the morning and way past when any
person would have gone to bed. So, I kind of go through themixing/mastering
steps quickly just trying to "get it done" so I can go to sleep and I as a result, miss stuff (like the extra "Stephen audio" at the beginning ofthis
last episode - how the hell did *that* happen?!?). It'll get better, but thanks for the feedback.
I'm using dokuwiki for wiki.synchro.net and it has an external authentication feature which I'm using (with Deuce's PHP help) to allow any Vertrauen user to login and edit the wiki, no additional registration necessary. If you wanted to switch to dokuwiki, you could do the same, but I'm not sure your Synchronet BBS is actually open to the public. And switching from your current wiki engine might be a pain.
Yeah, I saw your post in the Synchronet BBS group on Facebook with the video. It's impressive (the best *looking* ANSI game/demo I recall ever seeing) and I look (very much) forward to seeing the actual game.
Re: Episode 8: The Terminator Returns
By: Digital Man to Kirkman on Fri Oct 23 2015 04:00 pm
I'm using dokuwiki for wiki.synchro.net and it has an external authentication feature which I'm using (with Deuce's PHP help) to allow any Vertrauen user to login and edit the wiki, no additional registration necessary. If you wanted to switch to dokuwiki, you could do the same, but I'm not sure your Synchronet BBS is actually open to the public. And switching from your current wiki engine might be a pain.
I've been using MediaWiki, mostly because it's the same software that WP runs, and so it's well-supported, and I could easily fork articles and content from WP onto my site.
But I'll definitely check out dokuwiki. I've been finding my MW install very slow lately, and despite my best efforts, it's not running any faster.
As far as the BBS, to this point it has been private, but I may be opening it up soon, and it would be cool if users on my board could edit the wiki without needing a separate account.
Yeah, I saw your post in the Synchronet BBS group on Facebook with the video. It's impressive (the best *looking* ANSI game/demo I recall ever seeing) and I look (very much) forward to seeing the actual game.
Yeah, this new demo is based on the same code I used to make the "girl in the forest" parallax demo I posted on FB. The new one features art by Whazzit of Blocktronics/Mistigris, and is more polished, and will be in the next Mistigris artpack.
I'm hoping that my daughter and I can make something playable from my 'tileset' code. But I'm still busy drawing/adapting RPG tiles into ANSI, and haven't done enough code work on the actual game.
believe that.. Also, a little while ago, I read that Google opened a medical research facility for looking into ways of extending the human life, which seemed odd for a computer tech company to do..
Re: Episode 8: The Terminator Returns
By: Nightfox to Kirkman on Fri Oct 23 2015 13:16:46
believe that.. Also, a little while ago, I read that Google opened a medical research facility for looking into ways of extending the human life, which seemed odd for a computer tech company to do..
Yeah I remember when all of that went down. Wasn't it their CTO or otherw top tier level corporate officer that was saying that he made it a goal to extend human life indefinitely within his own lifetime or something like tha Some seriously megalomaniacal stuff going on within there.
Yeah, this new demo is based on the same code I used to make the "girl
in the forest" parallax demo I posted on FB. The new one features art
by Whazzit of Blocktronics/Mistigris, and is more polished, and will
be in the next Mistigris artpack.
I'm hoping that my daughter and I can make something playable from my
'tileset' code. But I'm still busy drawing/adapting RPG tiles into
ANSI, and haven't done enough code work on the actual game.
Looking forward to it. I thought the demo you put on FB looked like > 16 colors, but I guess just the extra cells of a 132x60 terminal helped to create that effect. Very Zelda-esque, imho. Keep it up!
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