• ecwebv4

    From Android8675 to echicken on Monday, February 08, 2016 13:34:58
    So... when can I get in the beta test for your new web interface eC? Looks beautiful.
  • From echicken to Android8675 on Monday, February 08, 2016 17:00:34
    So... when can I get in the beta test for your new web interface eC? Looks beautiful.

    Thanks. It's not 'ecwebv4', but it doesn't really have a name yet. You can get it here:

    https://github.com/echicken/synchronet-web-v4

    Bug reports are welcome here, on Dovenet, or as an Issue on GitHub. Feature requests will be met with prejudice and due consideration.

    ---
    echicken
    electronic chicken bbs - bbs.electronicchicken.com - 416-273-7230
  • From Android8675 to echicken on Tuesday, February 09, 2016 18:24:36
    Re: ecwebv4
    By: echicken to Android8675 on Mon Feb 08 2016 02:00 pm

    Thanks. It's not 'ecwebv4', but it doesn't really have a name yet. You can get it here:
    https://github.com/echicken/synchronet-web-v4

    Bug reports are welcome here, on Dovenet, or as an Issue on GitHub. Feature requests will be met with prejudice and due consideration.

    Beautiful, and you have a game interface, thank gawd.

    Only feature I can think of would be an option to use http://embed.ftelnet.ca, I don't know the security risks with using the ftelnet embedded version, but I got it working a while ago and I like it, especially because my uplink speed
    is shit.

    -A.
  • From echicken to Android8675 on Tuesday, February 09, 2016 23:50:12
    Beautiful, and you have a game interface, thank gawd.

    Only feature I can think of would be an option to use http://embed.ftelnet.ca, I don't know the security risks with using the ftelnet embedded version, but I got it working a while ago and I like it, especially because my uplink speed

    What I'm considering is actually disabling the Games page by default, as well as the main fTelnet embed on the Home page. There would be a script or simple instructions for enabling them, and using embed.ftelnet.ca in the process.
    This would save me from having to bundle in a copy of fTelnet which would inevitably become outdated; using his hosted version means that it gets updated when he updates it, which is nice. This is all less automagic than is ideal, however I have a bunch of reasons for wanting to go this way.

    The other major benefit of using embed.ftelnet.ca is that you can just use his WebSocket proxy and not have to set one up locally. Unfortunately for the Games page to work, this isn't an option. One needs to run their own WebSocket proxy for that, because I made a modified one that handles the authentication part in conjunction with the web UI.

    Regarding uplink speed, however, I'd be surprised if the overhead of the WebSocket connection and the serving of the minified fTelnet script actually make that much of a difference when it comes to hosting your own or using the external embed.

    ---
    echicken
    electronic chicken bbs - bbs.electronicchicken.com - 416-273-7230
  • From Android8675 to echicken on Wednesday, February 10, 2016 11:45:02
    Re: ecwebv4
    By: echicken to Android8675 on Tue Feb 09 2016 08:50 pm

    Regarding uplink speed, however, I'd be surprised if the overhead of the WebSocket connection and the serving of the minified fTelnet script actually make that much of a difference when it comes to hosting your own or using the external embed.

    I was wondering about that, thanks.

    I setup the pages last night, but when trying to Telnet/use games the fTelnet window just sits there with a blinking cursor. Maybe the WebScoket isn't working or something?

    The other major benefit of using embed.ftelnet.ca is that you can just use his WebSocket proxy and not have to set one up locally. Unfortunately for the Games page to work, this isn't an option. One needs to run their own WebSocket proxy for that, because I made a modified one that handles the authentication part in conjunction with the web UI.

    I'll keep the proxy going because I want to make the games front and center, I really want to add more Roguelikes and Atari games. Been messing around with JavAtari and Rogue.js, both run great and are easy to drop in. I just need a program to parse out Rogue scores files and drop them into ANSI art.

    Gonna spend some more time whenever I get time away from the little one. She's at 4.5 years now and knows everything about anything. It's quite amazing, she's teaching me more things about Frozen than I ever thought possible.

    -A.